Advanced RenderMan: Creating CGI for Motion Pictures (Paperback)
暫譯: 進階 RenderMan:為動態影像創建 CGI (平裝本)
Anthony A. Apodaca, Larry Gritz
- 出版商: Morgan Kaufmann
- 出版日期: 1999-12-08
- 定價: $2,800
- 售價: 8.0 折 $2,240
- 語言: 英文
- 頁數: 560
- 裝訂: Paperback
- ISBN: 1558606181
- ISBN-13: 9781558606180
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相關分類:
Computer Graphics
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相關主題
商品描述
Order This Book | Authors | Contents | Web-Enhanced | Related Titles
Advanced RenderMan: Creating CGI for Motion Pictures is precisely what you and other RenderMan users are dying for. Written by the worlds foremost RenderMan experts, it offers thoroughly updated coverage of the standard while moving beyond the scope of the original RenderMan Companion to provide in-depth information on dozens of advanced topics. Both a reference and a tutorial, this book will quickly prove indispensable, whether youre a technical director, graphics programmer, modeler, animator, or hobbyist.
Explore the Power of RenderMan
- Use the entire range of geometric primitives supported by RenderMan.
- Understand how and when to use procedural primitives and level of detail.
- Master every nuance of the Shading Language.
- Write detailed procedural shaders using texture, displacement, pattern generation, and custom reflection models.
- Write shaders for special effects relating to volumes, custom lighting, and non-photorealistic media.
- Use antialiasing to ensure that your shaders are free of artifacts.
- Minimize the expense of rendering scenes by optimizing input.
Other Features from Advanced RenderMan
- Offers expert advice and instruction applicable to any RenderMan-compliant renderer.
- Filled with technical illustrations and many full-color representations of effects supported by the RenderMan standard.
- Includes a chapter reviewing key math and computer graphics concepts.
Tony Apodaca is Director of Graphics R&D at Pixar Animation Studios, co-creator of the RenderMan Specification, and lead engineer of the PhotoRealistic RenderMan. His film credits include Tin Toy, Knick-knack, Toy Story, and A Bugs Life. In 1993, Tony and five other engineers received a Scientific and Technical Academy Award from the Academy of Motion Picture Arts and Sciences for work on PhotoRealistic RenderMan.
Larry Gritz is a co-founder of Exluna, Inc., where he is a co-designer and the current technical lead of the Entropy renderer. Prior to joining Exluna, Larry was the head of the rendering research group at Pixar Animation Studios and editor of the RenderMan Interface 3.2 Specification, as well as serving as a lighting and shading TD on film and commercial projects. His film credits include Toy Story, A Bug's Life, Toy Story 2, and Monsters, Inc. Larry has a BS from Cornell University and MS and PhD degrees from the George Washington University. Prior to joining Pixar in early 1995, Larry was the original creator of BMRT. Larry's research interests include global illumination, shading languages and systems, and rendering of hideously complex scenes.
Update:
Larry Gritz, co-author of Advanced RenderMan: Creating CGI for Motion Pictures, has been hard at work over at Exluna, putting the finishing touches on their first commercial product. The folks over at Exluna, who include Larrys co-founders, Craig Kolb and Matt Pharr, just celebrated their one year anniversary on July 24th after the three left Pixars research and development team to start up their new venture.
Their first product, Entropy, is a powerful, professional-quality rendering system designed for creating the most advanced 3D graphics seen today similar to those found in recent blockbuster movies such as Shrek, Final Fantasy, Atlantis and Tomb Raider and Jurassic Park III. With Entropy, Exluna is the first to bring tools and techniques worthy of a major film project to a wider audience of 3D artists.
Preface
Introduction
1. Photosurrealism
2. Review of Math and CG Concepts
Scene Description
3. Describing Models
4. Geometric Primitives
5. Handling Complexity
6. How PhotoRealistic RenderMan Works
Shading
7. Introduction to Shading Language
8. Texture Mapping and Displacement
9. Illumination Models and Lights
10. Pattern Generation
11. Shader Antialiasing
12. A Gallery of Procedural Shaders
Tricks of the Trade
13. Storytelling Through Lighting
14. CG Lighting Controls
15. Volumetric Shaders for Visual Effects
16. Non-Photorealistic Rendering
17. Ray Tracing in PRMan
Afterword
Bibliography
Index to all of the shaders, examples, etc.
User Contributions.
Other RenderMan-related resources.
Errata.
商品描述(中文翻譯)
《進階 RenderMan:為電影創造 CGI》正是您和其他 RenderMan 使用者所渴望的書籍。這本書由全球頂尖的 RenderMan 專家撰寫,提供了對標準的全面更新,同時超越了原始《RenderMan Companion》的範疇,深入探討數十個進階主題。這本書既是參考書也是教程,無論您是技術總監、圖形程式設計師、建模師、動畫師或是愛好者,都將迅速證明其不可或缺的價值。
探索 RenderMan 的力量
- 使用 RenderMan 支援的所有幾何原始物件。
- 理解何時以及如何使用程序原始物件和細節層級。
- 精通著色語言的每一個細微差別。
- 使用紋理、位移、圖案生成和自定義反射模型撰寫詳細的程序著色器。
- 為與體積、自定義照明和非寫實媒介相關的特效撰寫著色器。
- 使用抗鋸齒技術確保您的著色器不會出現瑕疵。
- 通過優化輸入來最小化渲染場景的成本。
《進階 RenderMan》的其他特點
- 提供適用於任何符合 RenderMan 標準的渲染器的專家建議和指導。
- 充滿技術插圖和許多 RenderMan 標準支援的效果的全彩表示。
- 包含一章回顧關鍵的數學和計算機圖形概念。
作者:
托尼·阿波達卡(Tony Apodaca)是皮克斯動畫工作室的圖形研發總監,RenderMan 規範的共同創作者,以及 PhotoRealistic RenderMan 的首席工程師。他的電影作品包括《鐵皮玩具》、《小擺設》、《玩具總動員》和《蟲蟲特工》。1993年,托尼和其他五位工程師因在 PhotoRealistic RenderMan 的工作而獲得美國電影藝術與科學學院的科學與技術奧斯卡獎。
拉里·格里茨(Larry Gritz)是Exluna, Inc.的共同創辦人,擔任 Entropy 渲染器的共同設計者和現任技術負責人。在加入 Exluna 之前,拉里是皮克斯動畫工作室渲染研究小組的負責人,並擔任 RenderMan 接口 3.2 規範的編輯,同時在電影和商業項目中擔任照明和著色技術總監。他的電影作品包括《玩具總動員》、《蟲蟲特工》、《玩具總動員 2》和《怪獸電力公司》。拉里擁有康奈爾大學的學士學位,以及喬治華盛頓大學的碩士和博士學位。在1995年初加入皮克斯之前,拉里是 BMRT 的原創創建者。拉里的研究興趣包括全局照明、著色語言和系統,以及渲染極其複雜的場景。
更新:
拉里·格里茨(Larry Gritz),《進階 RenderMan:為電影創造 CGI》的共同作者,正在 Exluna 努力工作,為他們的第一個商業產品進行最後的潤飾。Exluna 的團隊,包括拉里的共同創辦人克雷格·科爾布(Craig Kolb)和馬特·法爾(Matt Pharr),在三人離開皮克斯的研究與開發團隊創立新事業後,於7月24日慶祝了一周年紀念。
他們的第一個產品 Entropy,是一個強大且專業品質的渲染系統,旨在創造當今最先進的 3D 圖形,類似於最近的熱門電影如《史瑞克》、《最終幻想》、《亞特蘭提斯》、《古墓奇兵》和《侏羅紀公園 III》。透過 Entropy,Exluna 成為第一個將適合大型電影項目的工具和技術帶給更廣泛的 3D 藝術家觀眾的公司。
目錄:
前言
介紹
1. 照片超現實主義
2. 數學和計算機圖形概念回顧
場景描述
3. 描述模型
4. 幾何原始物件
5. 處理複雜性
6. PhotoRealistic RenderMan 的運作方式
著色
7. 著色語言介紹
8. 紋理映射和位移
9. 照明模型和燈光
10. 圖案生成
11. 著色器抗鋸齒
12. 程序著色器畫廊
行業秘訣
13. 透過照明講故事
14. CG 照明控制
15. 視覺特效的體積著色器
16. 非寫實渲染
17. PRMan 中的光線追蹤
後記
參考書目
網路增強:
所有著色器、範例等的索引
用戶貢獻。
其他 RenderMan 相關資源。
勘誤表。
相關書籍:
計算機圖形學與幾何建模