Essential RenderMan, 2/e (Paperback)
暫譯: 必備的 RenderMan, 第二版 (平裝本)
Ian Stephenson
- 出版商: Springer
- 出版日期: 2007-07-20
- 售價: $1,650
- 貴賓價: 9.5 折 $1,568
- 語言: 英文
- 頁數: 268
- 裝訂: Paperback
- ISBN: 1846283442
- ISBN-13: 9781846283444
立即出貨
買這商品的人也買了...
-
$2,460$2,337 -
$1,100$1,078 -
$1,225Discrete and Combinatorial Mathematics: An Applied Introduction, 5/e (IE-Paperback)
-
$780$616 -
$1,127CMOS VLSI Design: A Circuits and Systems Perspective, 3/e(IE)(美國版ISBN:0321149017)
-
$2,220$2,109 -
$1,176Wireless Communications & Networks, 2/e (美國版ISBN:0131918354)
-
$820$648 -
$580$522 -
$260$205 -
$599$473 -
$2,560$2,432 -
$980$774 -
$580$493 -
$680$537 -
$680$666 -
$480$408 -
$2,080$1,976 -
$680$537 -
$480$408 -
$620$608 -
$600$480 -
$650$514 -
$480$379 -
$580$452
商品描述
Description
A good practical, hands-on guide to the Renderman world
Updated to include Global Illumination
RenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects and images in recent animated films (such as Monsters, Inc., Finding Nemo and The Incredibles). RenderMan is widely available and, with the demand for higher quality images, is now used by computer-based artists at all levels of the graphics industry.
Intended to provide a straightforward and easy introduction to the basic techniques involved, this book provides an excellent grounding, enabling readers to confidently move to more advanced texts. This second edition includes a new chapter on global illumination, and, with plenty of illustrations and hands-on examples, Ian Stephenson:
• gives an overview of RenderMan
• explains how scenes are described
• illustrates (among other things) how to create surfaces; colour; lighting; shadows; and depth of field, using RIB and the C API
• introduces the techniques involved in creating shaders, applying textures and using global illumination
Table of Contents
Part 1: General Overview.- What is RenderMan?- Is RenderMan for Me?- An Overview of the RenderMan System.- What do I need?- How to use this book.- Part 2: Geometry.- A Simple Scene.- Moving Things Around.- Simple Surfaces.- Color and other Attributes of Objects.- Camera Set-up – Lighting.- The Standard Surface Types.- More Complex Surfaces – Shadows.- Motion Blur and Depth of Field.- The C API.- Particles and Hair.- Part 3: Shading.- My first Shader.- Lighting Models.- Colour Ramps.- Simple Patterns.- Tiling and Repeating Patterns.- Projections and Coordinate Spaces.- Painted Textures.- Displacement.- Noise.- Aliasing.- Shading Models.- Other Kinds of Shader.- Global Illumination.- Bibliography.- Index.
商品描述(中文翻譯)
**描述**
這是一本實用的、動手操作的指南,介紹了RenderMan的世界。更新內容包括全局照明。
RenderMan長期以來與高端電影製作相關聯,是創造許多近期動畫電影(如《怪獸電力公司》、《海底總動員》和《超人特攻隊》)中的效果和影像的必要工具。RenderMan廣泛可用,隨著對高品質影像的需求,現在已被各級圖形產業的計算機藝術家使用。
本書旨在提供一個簡單易懂的基本技術介紹,為讀者提供良好的基礎,使其能夠自信地進入更高級的文本。第二版包括一個關於全局照明的新章節,並且有大量插圖和實作範例,Ian Stephenson:
• 概述RenderMan
• 解釋場景是如何描述的
• 說明(其中包括)如何使用RIB和C API創建表面、顏色、照明、陰影和景深
• 介紹創建著色器、應用紋理和使用全局照明的技術
**目錄**
第一部分:一般概述
- RenderMan是什麼?
- RenderMan適合我嗎?
- RenderMan系統概述
- 我需要什麼?
- 如何使用本書
第二部分:幾何
- 一個簡單的場景
- 移動物體
- 簡單表面
- 物體的顏色和其他屬性
- 相機設置 - 照明
- 標準表面類型
- 更複雜的表面 - 陰影
- 動態模糊和景深
- C API
- 粒子和頭髮
第三部分:著色
- 我的第一個著色器
- 照明模型
- 顏色漸變
- 簡單圖案
- 瓷磚和重複圖案
- 投影和坐標空間
- 繪製紋理
- 位移
- 噪聲
- 鏡像失真
- 著色模型
- 其他類型的著色器
- 全局照明
- 參考書目
- 索引