Learning Design Patterns with Unity: Craft reusable code with popular software design patterns and best practices in Unity and C#

Ferrone, Harrison

  • 出版商: Packt Publishing
  • 出版日期: 2024-05-31
  • 售價: $2,010
  • 貴賓價: 9.5$1,910
  • 語言: 英文
  • 頁數: 676
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 180512028X
  • ISBN-13: 9781805120285
  • 相關分類: C#遊戲引擎 Game-engineDesign Pattern
  • 海外代購書籍(需單獨結帳)

相關主題

商品描述

Explore and implement design patterns, write cleaner code, and build efficient, reusable games to level up your game development skills.

Purchase of the print or Kindle book includes a free eBook in PDF format

Key Features:

- Solve common software development problems with popular design patterns like Prototype and Observer, all implemented in real Unity projects

- Write clean, reusable C# code using creational, behavioral, and structural patterns, tailored for the game development environment

- Go beyond basic pattern usage and learn to customize and extend them for your unique game design needs

Book Description:

Struggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns that will take your game development skills to the next level. With structured explanations backed with practical examples, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices.

By the end of this Unity book, the way you develop Unity games will change - you'll adapt a more structured, scalable, and optimized process that will help you make that next leap in your career

What You Will Learn:

- Implement a persistent game manager using the Singleton pattern

- Spawn projectiles with object pooling to optimize performance and memory usage

- Build a flexible crafting system using the Factory Method pattern

- Design an undo/redo system for player movement using the Command pattern

- Implement a state machine to control a two-person battle system

- Modify existing character objects with special abilities

Who this book is for:

This book is perfect for you if you are a Unity game developer who wants to learn industry standards for building Unity games. Knowledge of the Unity game engine and programming in the C# language is a must, so if you're a beginner, try Learning C# by Developing Games with Unity instead

商品描述(中文翻譯)

探索並實施設計模式,撰寫更乾淨的程式碼,並建立高效且可重複使用的遊戲,以提升您的遊戲開發技能。

購買印刷版或Kindle書籍,將包含免費的PDF電子書。

主要特點:
- 使用常見的設計模式(如Prototype和Observer)解決常見的軟體開發問題,並在實際的Unity專案中實施。
- 使用創建、行為和結構模式撰寫乾淨且可重複使用的C#程式碼,以適應遊戲開發環境。
- 超越基本的模式使用,學習自定義和擴展模式,以滿足您獨特的遊戲設計需求。

書籍描述:
若您在為Unity遊戲撰寫可維護且乾淨的程式碼方面遇到困難,那麼這本《Learning Design Patterns with Unity》將幫助您充分發揮流行設計模式的潛力,提升您的遊戲開發技能。通過結構化的解釋和實用示例,您將掌握像Prototype這樣的創建模式,以有效生成敵人,並深入研究像Observer這樣的行為模式,以創建反應式遊戲機制。隨著學習的進展,您還將識別出不良架構決策的負面影響,並了解如何通過簡單而有效的實踐方法克服這些影響。

通過閱讀本書,您將改變開發Unity遊戲的方式 - 您將適應一種更結構化、可擴展和優化的流程,這將幫助您在職業生涯中邁出下一步。

學到的內容:
- 使用Singleton模式實現持久的遊戲管理器。
- 使用物件池技術生成射擊物件,以優化性能和記憶體使用。
- 使用工廠方法模式構建靈活的製作系統。
- 使用命令模式設計玩家移動的撤銷/重做系統。
- 實現狀態機以控制雙人戰鬥系統。
- 修改現有角色物件以具有特殊能力。

適合閱讀對象:
本書適合Unity遊戲開發人員,希望學習建立Unity遊戲的行業標準。必須具備Unity遊戲引擎和C#語言的程式設計知識,因此如果您是初學者,請嘗試閱讀《Learning C# by Developing Games with Unity》。