Game Development Patterns with Unity 2021: Explore practical game development using software design patterns and best practices in Unity and C#, 2nd Edition
暫譯: Unity 2021 遊戲開發模式:使用軟體設計模式和最佳實踐探索實用的遊戲開發(第二版)
Baron, David
- 出版商: Packt Publishing
- 出版日期: 2021-07-30
- 定價: $1,460
- 售價: 8.5 折 $1,241
- 語言: 英文
- 頁數: 246
- 裝訂: Quality Paper - also called trade paper
- ISBN: 1800200811
- ISBN-13: 9781800200814
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相關分類:
遊戲引擎 Game-engine、Design Pattern
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相關主題
商品描述
Discover practical design propositions to resolve game programming challenges in Unity
Key Features:
- Get an overview of Unity engine architecture and coding model
- Build a complete racing game using software design patterns and understand how to implement them in Unity
- Download the source code of the complete prototype demonstrating each of the software patterns used
Book Description:
Unity's coding model and architecture require knowledge of common software design patterns. To optimally code a game in Unity, in the same way you do in other engines, you'll have to adapt to programming techniques that involve the use of design patterns.
In this second edition, you'll get to grips with using design patterns with the help of supplemented code examples based on actual implementations of game mechanics and systems of a playable racing game prototype. You'll be introduced to the core principles of reusable software patterns and how to employ them to build components efficiently. Some notable additions include a game design document (GDD), a Unity programming primer, and the downloadable source code of a complete prototype.
You'll start by learning about the overall design of the core game mechanics and systems that you'll be building throughout this Unity book, and discover tried-and-tested software patterns to code essential components of a game in a structured manner. You'll also find out how you can use classic design patterns to utilize Unity's unique API features. Finally, you'll identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices.
By the end of this book, you'll be able to develop Unity games in a structured, scalable, and optimized way.
What You Will Learn:
- Structure professional Unity code using industry-standard development patterns
- Identify the right patterns for implementing specific game mechanics or features
- Develop configurable core game mechanics and ingredients that can be modified without writing a single line of code
- Review practical object-oriented programming (OOP) techniques and learn how they're used in the context of a Unity project
- Build unique game development systems such as a level editor
- Explore ways to adapt traditional design patterns for use with the Unity API
Who this book is for:
This book is for Unity game developers who want to learn industry standards for building Unity games. Knowledge of the Unity game engine and programming in the C# language is expected. If you're only just starting your journey to becoming a Unity game developer, this book is not suitable for you.
商品描述(中文翻譯)
探索實用的設計提案以解決 Unity 中的遊戲程式設計挑戰
主要特色:
- 了解 Unity 引擎架構和程式碼模型的概覽
- 使用軟體設計模式建立完整的賽車遊戲,並了解如何在 Unity 中實現它們
- 下載完整原型的源代碼,展示所使用的每一種軟體模式
書籍描述:
Unity 的程式碼模型和架構需要對常見的軟體設計模式有一定的了解。要在 Unity 中最佳化地編寫遊戲,就像在其他引擎中一樣,您必須適應涉及使用設計模式的程式設計技術。
在這第二版中,您將透過基於可玩賽車遊戲原型的實際實現的補充程式碼範例,掌握使用設計模式的技巧。您將了解可重用軟體模式的核心原則,以及如何有效地使用它們來構建組件。一些顯著的新增內容包括遊戲設計文檔(GDD)、Unity 程式設計入門,以及可下載的完整原型源代碼。
您將從學習整體設計開始,了解在這本 Unity 書中將要構建的核心遊戲機制和系統,並發現經過驗證的軟體模式,以結構化的方式編寫遊戲的基本組件。您還將了解如何使用經典設計模式來利用 Unity 的獨特 API 特性。最後,您將識別不良架構決策的負面影響,並了解如何通過簡單但有效的實踐來克服這些問題。
在本書結束時,您將能夠以結構化、可擴展和最佳化的方式開發 Unity 遊戲。
您將學到的內容:
- 使用行業標準開發模式結構化專業的 Unity 程式碼
- 識別實現特定遊戲機制或功能的正確模式
- 開發可配置的核心遊戲機制和成分,無需編寫一行程式碼即可進行修改
- 回顧實用的物件導向程式設計(OOP)技術,並了解它們在 Unity 專案中的應用
- 構建獨特的遊戲開發系統,例如關卡編輯器
- 探索將傳統設計模式調整為與 Unity API 一起使用的方法
本書適合誰:
本書適合希望學習構建 Unity 遊戲的行業標準的 Unity 遊戲開發者。預期具備 Unity 遊戲引擎和 C# 語言的程式設計知識。如果您剛開始踏上成為 Unity 遊戲開發者的旅程,則本書不適合您。