Mastering Unity Game Development with C#: Harness the full potential of Unity 2022 game development using C#

Essam, Mohamed

  • 出版商: Packt Publishing
  • 出版日期: 2024-07-05
  • 售價: $1,720
  • 貴賓價: 9.5$1,634
  • 語言: 英文
  • 頁數: 356
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1835466362
  • ISBN-13: 9781835466360
  • 相關分類: C#遊戲引擎 Game-engine
  • 海外代購書籍(需單獨結帳)

商品描述

Transform your game development journey with Unity 2022 by structuring projects, optimizing code, and designing engaging mechanics and learn all these from a Unity expert with a proven track record of building games with over 20 million downloads

Key Features

- Progress from basics to advanced Unity techniques effortlessly

- Write clean, efficient C# code to deliver seamless and engaging gameplay experiences

- Craft captivating game mechanics and optimize the UI to develop standout games

- Purchase of the print or Kindle book includes a free PDF eBook

Book Description

Do you want to level up your Unity game development skills? Then look no further! This book is your one-stop solution to creating mesmerizing games with lifelike features and captivating gameplay.

Whether you're an intermediate or a seasoned developer, this guide is designed for all skill levels. Written by a highly experienced Unity developer, this book emphasizes project organization, clean C# code, and Unity plugins, including the new Input System and Cinemachine. Mastering Unity Game Development with C# shows you how to structure projects effectively, write clean and modular code, utilize the power of Unity plugins, and design engaging game mechanics. You'll also understand how to optimize user interfaces for a seamless player experience, manage game data efficiently, contribute to existing code bases, integrate third-party assets and APIs, and apply optimization techniques to enhance game performance.

By the end of this book, you'll have acquired the knowledge and skills that will empower you to create efficient and engaging games.

What you will learn

- Structure projects and break down game design into manageable systems

- Utilize Unity plugins such as the new Input System and Cinemachine

- Contribute effectively to existing code bases in Unity with C#

- Optimize user interfaces using C# for a seamless player experience

- Manage game data efficiently in Unity with C#

- Enrich your game with third-party assets and APIs using C#

Who this book is for

This book is designed for game developers, professional gamers, and game development enthusiasts who have prior experience with Unity and are comfortable with C# programming. If you have a basic understanding of Unity's core functionalities such as creating scenes, scripting, and manipulating objects, this book will help you gain the skills needed to master Unity game development.

Table of Contents

- An Introduction to Game Design and Project Organization

- Writing Clean and Modular C# Code for Unity Game Development

- Extending Functionality with Unity Plugins

- Implementing Engaging Game Mechanics Using C# in Unity

- Designing Optimized User Interfaces with C# for Unity Games

- Effective Game Data Handling and Management with C# in Unity

- Contributing to Existing Code Bases in Unity with C#

- Implementing External Assets, APIs, and Pre-Built Components with C# in Unity

- Optimizing the Game Using Unity's Profiler, Frame Debugger, and Memory Profiler

- Tips and Tricks in Unity

商品描述(中文翻譯)

轉變您的遊戲開發旅程,使用 Unity 2022 結構化專案、優化程式碼並設計引人入勝的機制,並向一位擁有超過 2000 萬次下載遊戲的成功經驗的 Unity 專家學習所有這些。

主要特色
- 從基礎到進階的 Unity 技術輕鬆進步
- 撰寫乾淨、高效的 C# 程式碼,以提供無縫且引人入勝的遊戲體驗
- 創造引人注目的遊戲機制並優化 UI,以開發出色的遊戲
- 購買印刷版或 Kindle 書籍可獲得免費 PDF 電子書

書籍描述
您想提升您的 Unity 遊戲開發技能嗎?那麼不必再尋找了!這本書是您創造迷人遊戲的全方位解決方案,擁有逼真的特徵和引人入勝的遊戲玩法。

無論您是中級還是資深開發者,這本指南都適合所有技能水平。由一位經驗豐富的 Unity 開發者撰寫,本書強調專案組織、乾淨的 C# 程式碼和 Unity 插件,包括新的 Input System 和 Cinemachine。《Mastering Unity Game Development with C#》將教您如何有效地結構專案、撰寫乾淨且模組化的程式碼、利用 Unity 插件的強大功能以及設計引人入勝的遊戲機制。您還將了解如何優化用戶介面以提供無縫的玩家體驗、高效管理遊戲數據、為現有程式碼庫做出貢獻、整合第三方資產和 API,並應用優化技術以提升遊戲性能。

在本書結束時,您將獲得知識和技能,使您能夠創造高效且引人入勝的遊戲。

您將學到的內容
- 結構化專案並將遊戲設計分解為可管理的系統
- 利用 Unity 插件,如新的 Input System 和 Cinemachine
- 有效地為 Unity 的現有程式碼庫做出貢獻,使用 C#
- 使用 C# 優化用戶介面,以提供無縫的玩家體驗
- 在 Unity 中高效管理遊戲數據,使用 C#
- 使用 C# 為您的遊戲增添第三方資產和 API

本書適合誰
本書專為具有 Unity 先前經驗並熟悉 C# 程式設計的遊戲開發者、專業玩家和遊戲開發愛好者而設。如果您對 Unity 的核心功能(如創建場景、編寫腳本和操作物件)有基本了解,這本書將幫助您獲得掌握 Unity 遊戲開發所需的技能。

目錄
- 遊戲設計與專案組織簡介
- 為 Unity 遊戲開發撰寫乾淨且模組化的 C# 程式碼
- 使用 Unity 插件擴展功能
- 在 Unity 中使用 C# 實現引人入勝的遊戲機制
- 為 Unity 遊戲設計優化的用戶介面,使用 C#
- 在 Unity 中有效處理和管理遊戲數據,使用 C#
- 為 Unity 的現有程式碼庫做出貢獻,使用 C#
- 在 Unity 中使用 C# 實現外部資產、API 和預建組件
- 使用 Unity 的 Profiler、Frame Debugger 和 Memory Profiler 進行遊戲優化
- Unity 的技巧與竅門

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