Game Development Patterns with Godot 4: Create resilient game systems using industry-proven solutions in Godot
暫譯: 使用 Godot 4 的遊戲開發模式:利用業界驗證的解決方案創建穩健的遊戲系統

Campos, Henrique

  • 出版商: Packt Publishing
  • 出版日期: 2025-01-10
  • 售價: $1,870
  • 貴賓價: 9.5$1,777
  • 語言: 英文
  • 頁數: 304
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1835880282
  • ISBN-13: 9781835880289
  • 海外代購書籍(需單獨結帳)

商品描述

Build flexible game architectures in this part-color guide with seasoned Godot developer and educator, Henrique Campos, using scalable code and industry-standard solutions

Key Features:

- Leverage Godot's built-in features to implement design patterns

- Explore object-oriented design from a unique perspective based on the philosophy of language

- Learn SOLID principles with practical, intuitive implementation strategies

- Purchase of the print or Kindle book includes a free PDF eBook

Book Description:

Game development demands more than just creativity; it requires code that's as dynamic and adaptable as the games you dream of creating. Master the art of writing clean, robust game code by understanding object-oriented programming and leveraging proven design patterns tailored for game development using the Godot Engine. Henrique Campos, a seasoned game developer, educator, and creator of popular resources like The Essential Guide to Creating Multiplayer Games with Godot 4.0, blends industry expertise with practical teaching methods to ensure you gain both theoretical and hands-on expertise in crafting game code.

Starting with the fundamentals of object-oriented design, you'll master SOLID principles. You'll learn how to favor composition over inheritance-an essential approach for creating reusable code bases. Through a hands-on sample game project, you'll implement a series of basic and advanced design patterns using Godot Engine's features and identify where, when, and why to implement each design pattern.

By the end of this game development book, you'll not only understand the principles of object-oriented programming, but also be able to diagnose and fix pathologies in your code with ease.

What You Will Learn:

- Create reusable and scalable code with SOLID principles

- Identify common game development issues and apply industry-standard solutions

- Understand feature requests and turn them into concrete solutions leveraging design patterns

- Analyze game development pathologies to figure out underlying issues

- Architect reliable systems that are understandable, intuitive, and scalable

- Structure professional, collaborative game systems that are easy to maintain

Who this book is for:

If you are a game developer, game designer, technical artist, or solo developer with programming experience in Godot Engine and the GDScript programming language, this book is for you. Perfect for professionals looking to create solid, reusable, and reliable architecture that can adapt and grow with their creative vision.

Table of Contents

- Understanding Object-Oriented Design

- Learning the Four Fundamental Pillars

- Creating SOLID Design Solutions

- Favoring Composition Over Inheritance

- Maintaining Global States with the Singleton Pattern

- Decoupling Objects with the Observer Pattern

- Spawning Game Objects with the Factory Pattern

- Changing Object Behavior with the State Pattern

- Designing Actors with the Command Pattern

- Implementing AI with the Strategy Pattern

- Creating a Power-Up System with the Decorator Pattern

- Cross-Fading Transitions with the Service Locator Pattern

- Improving Game Feel with the Event Queue Pattern

商品描述(中文翻譯)

在這本部分彩色指南中,與資深的 Godot 開發者和教育者 Henrique Campos 一起建立靈活的遊戲架構,使用可擴展的代碼和行業標準解決方案

主要特點:
- 利用 Godot 的內建功能來實現設計模式
- 從基於語言哲學的獨特視角探索物件導向設計
- 通過實用且直觀的實施策略學習 SOLID 原則
- 購買印刷版或 Kindle 書籍可獲得免費 PDF 電子書

書籍描述:
遊戲開發不僅僅需要創意;它需要的代碼必須像你夢想創造的遊戲一樣動態和適應性強。通過理解物件導向程式設計並利用針對遊戲開發的經過驗證的設計模式,掌握編寫乾淨、穩健的遊戲代碼的藝術。資深遊戲開發者、教育者以及《The Essential Guide to Creating Multiplayer Games with Godot 4.0》等熱門資源的創作者 Henrique Campos,將行業專業知識與實用的教學方法相結合,確保你在編寫遊戲代碼時獲得理論和實踐的專業知識。

從物件導向設計的基本原則開始,你將掌握 SOLID 原則。你將學會如何偏好組合而非繼承——這是創建可重用代碼庫的基本方法。通過一個實作的示範遊戲專案,你將使用 Godot Engine 的功能實現一系列基本和進階的設計模式,並識別每個設計模式的實施時機、地點和原因。

在這本遊戲開發書籍結束時,你不僅會理解物件導向程式設計的原則,還能輕鬆診斷和修復代碼中的病態。

你將學到的內容:
- 使用 SOLID 原則創建可重用和可擴展的代碼
- 識別常見的遊戲開發問題並應用行業標準解決方案
- 理解功能請求並利用設計模式將其轉化為具體解決方案
- 分析遊戲開發中的病態以找出潛在問題
- 設計可靠的系統,使其易於理解、直觀且可擴展
- 結構化專業的、協作的遊戲系統,使其易於維護

本書適合誰:
如果你是遊戲開發者、遊戲設計師、技術藝術家或具備 Godot Engine 和 GDScript 程式設計語言編程經驗的獨立開發者,本書適合你。非常適合希望創建穩固、可重用和可靠架構的專業人士,這些架構能夠隨著他們的創意願景而適應和成長。

目錄
- 理解物件導向設計
- 學習四個基本支柱
- 創建 SOLID 設計解決方案
- 偏好組合而非繼承
- 使用單例模式維護全局狀態
- 使用觀察者模式解耦對象
- 使用工廠模式生成遊戲對象
- 使用狀態模式改變對象行為
- 使用命令模式設計角色
- 使用策略模式實現 AI
- 使用裝飾者模式創建增強系統
- 使用服務定位器模式進行交叉淡入淡出轉換
- 使用事件隊列模式改善遊戲感受