Unreal Engine 5 Game Development with C++ Scripting: Become a professional game developer and create fully functional, high-quality games (Paperback)
Li, Zhenyu George
- 出版商: Packt Publishing
- 出版日期: 2023-08-30
- 售價: $1,860
- 貴賓價: 9.5 折 $1,767
- 語言: 英文
- 頁數: 384
- 裝訂: Quality Paper - also called trade paper
- ISBN: 1804613932
- ISBN-13: 9781804613931
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相關分類:
C++ 程式語言、Unreal
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相關主題
商品描述
Expand your UE5 game development skills by leveraging C++ scripting to improve your game development abilities and gain an understanding of all the elements that go into making a complete end-to-end game
Key Features
- Learn C++ programming as well as C++ scripting for Unreal Engine 5
- Practice the UE5 scripting APIs that you learned through a game project to improve your knowledge and skills
- Increase your knowledge on the essential techniques as well as on the development cycle including design, implementation, and publishing
Book Description
Unreal Engine is one of the most popular game engines in the industry, having created lots of job opportunities. When studios work on games, C++ scripting is mostly used for developing high-quality commercial games owing to its high performance, advanced algorithms, and engineering maintenance. However, C++ scripting presents a barrier to those who don’t come from a programming background. If you're interested in learning C++ and C++ scripting for Unreal, then this is the right book for you. Through an enjoyable learning experience, this book strives to smoothen your learning curve.
You will start by creating an Unreal C++ project from the shooter template and then move onto the generated C++ project and the C++ code inside the Visual Studio editor. This book will systematically introduce you to fundamental C++ syntax and essential object oriented programing concepts. To help you have an overall view of game development, the rest of the book will cover various aspects of the game, including character creation, player input and character control, gameplay, collision detection, UI, networking, and publication for building a complete multiplayer game.
By the end of this book, you will be able to create professional and high-quality games using Unreal Engine 5 with C++ that will give you a sound base to learn more advanced C++ programming and game development technologies.
What you will learn
- Develop coding skills in Microsoft Visual Studio and the Unreal engine editor
- Learn C++ programming as well as Unreal engine C++ scripting
- Understand Object Oriented programming concepts and C++ specific syntax
- Gain fundamental knowledge on the technologies of game math, physics, AI, and algorithms
- Understand and use the predefined Unreal engine classes and the programming mechanism
- Write code to solve practical problems and complete tasks
- Implement solutions and methods that are commonly used in game development
Who This Book Is For
If you're a game designer or artist who has used Unreal Engine before and is keen to explore the enigmatic C++ scripting, then this book is for you. If you want to learn more about the power of C++ and become a skilled and professional game developer or if you're a programmer who wants to learn C++ scripting with UE, you’ve come to the right place. Basic experience with the UE editor is expected as well as some blueprint scripting skills. You should also be familiar with some game-related concepts such as game level, lights, camera, actor/pawn/character, transform, animation, and player control.
商品描述(中文翻譯)
透過使用C++腳本來提升您的UE5遊戲開發技能,並瞭解製作完整遊戲所需的所有元素。
主要特點:
- 學習C++編程以及用於Unreal Engine 5的C++腳本
- 通過遊戲項目練習您所學的UE5腳本API,以提高您的知識和技能
- 增加對基本技術以及開發週期(包括設計、實施和發布)的了解
書籍描述:
Unreal Engine是業界最受歡迎的遊戲引擎之一,為許多就業機會創造了機會。在遊戲開發中,由於其高性能、先進的算法和工程維護,C++腳本主要用於開發高質量的商業遊戲。然而,對於沒有編程背景的人來說,C++腳本可能是一個障礙。如果您有興趣學習C++和Unreal的C++腳本,那麼這本書就是適合您的。通過愉快的學習體驗,本書致力於平滑您的學習曲線。
您將從使用射擊模板創建一個Unreal C++項目開始,然後轉向Visual Studio編輯器中的生成C++項目和C++代碼。本書將系統地介紹基本的C++語法和基本的面向對象編程概念。為了幫助您對遊戲開發有整體的了解,本書的其餘部分將涵蓋遊戲的各個方面,包括角色創建、玩家輸入和角色控制、遊戲玩法、碰撞檢測、用戶界面、網絡和發布,以構建一個完整的多人遊戲。
通過閱讀本書,您將能夠使用C++在Unreal Engine 5中創建專業且高質量的遊戲,這將為您學習更高級的C++編程和遊戲開發技術奠定堅實基礎。
您將學到什麼:
- 在Microsoft Visual Studio和Unreal引擎編輯器中開發編碼技能
- 學習C++編程以及Unreal引擎的C++腳本
- 理解面向對象編程概念和C++特定語法
- 獲得有關遊戲數學、物理、人工智能和算法技術的基礎知識
- 理解並使用預定義的Unreal引擎類和編程機制
- 編寫代碼解決實際問題並完成任務
- 實現在遊戲開發中常用的解決方案和方法
本書適合對Unreal Engine有一定了解並渴望探索神秘的C++腳本的遊戲設計師或藝術家。如果您想更多地了解C++的威力並成為熟練的專業遊戲開發人員,或者如果您是一名想要學習UE的C++腳本的程序員,那麼您來對地方了。您應該對UE編輯器有基本的經驗,並具備一些藍圖腳本技能。您還應該熟悉一些與遊戲相關的概念,例如遊戲關卡、燈光、攝像機、角色/棋子/角色、變換、動畫和玩家控制。
目錄大綱
- Creating your first Unreal C++ game
- How to edit C++ code in Visual Studio
- Learning C++ and object oriented programming
- Investigating into the shooter game’s generated C++ code
- Learning Unreal C++ scripting basics
- Creating and destroying the player character
- Controlling the character
- Handling collisions
- C++ scripting miscellanea
- Controlling the game flow
- Making it a multiplayer game
- Polishing and publishing the game
目錄大綱(中文翻譯)
- 創建你的第一個Unreal C++遊戲
- 如何在Visual Studio中編輯C++代碼
- 學習C++和面向對象編程
- 探索射擊遊戲生成的C++代碼
- 學習Unreal C++腳本基礎知識
- 創建和銷毀玩家角色
- 控制角色
- 處理碰撞
- C++腳本雜項
- 控制遊戲流程
- 將其製作成多人遊戲
- 完善並發布遊戲