Macromedia Flash MX 2004 Games Most Wanted
暫譯: Macromedia Flash MX 2004 遊戲最受歡迎
Sham Bhangal, Fay Rhodes, Keith Peters, Steve Young, Brian Monnone, Brad Ferguson, Kristian Besley, Anthony Eden
- 出版商: Friends of Ed
- 出版日期: 2003-12-04
- 售價: $1,590
- 貴賓價: 9.5 折 $1,511
- 語言: 英文
- 頁數: 272
- 裝訂: Paperback
- ISBN: 1590592360
- ISBN-13: 9781590592366
已過版
買這商品的人也買了...
-
$1,029Fundamentals of Data Structures in C
-
$680$537 -
$1,880$1,786 -
$580$452 -
$1,930$1,834 -
$399A Programmer's Introduction to Visual Basic. NET
-
$620$558 -
$780$741 -
$760$600 -
$760$600 -
$590$466 -
$1,090$1,068 -
$750$638 -
$490$382 -
$560$476 -
$550$435 -
$550$468 -
$390$304 -
$399$339 -
$880$695 -
$680$612 -
$780$616 -
$720$706 -
$580$458 -
$1,560Programming: Principles and Practice Using C++ (Paperback)
商品描述
Flash MX 2004 Games Most Wanted presents a definitive selection of game
design techniques using the latest version of Macromedia Flash – now the
industry standard for creating multimedia applications, used by over one million
professionals.
Each chapter covers a distinct area of online gaming, describing the design and development of a finished Flash game. The book delivers as many complete example games as possible and is packed full of the most wanted tips, tricks, and techniques to demonstrate exactly how to produce exciting and interactive games. This is an inspiring sample of all the very best techniques that professional Flash game designers are using today.
Table of Contents
Chapter 1 Logic
Chapter 2 Character Animation & Personality
Chapter 3 Collisions and Friction
Chapter 4 Gravity and Physics
Chapter 5 Control
Chapter 6 Sound
Chapter 7 Retro Games
Chapter 8 Racing
Chapter 9 Online Gaming. This chapter is provided as a bonus chapter here
Each chapter covers a distinct area of online gaming, describing the design and development of a finished Flash game. The book delivers as many complete example games as possible and is packed full of the most wanted tips, tricks, and techniques to demonstrate exactly how to produce exciting and interactive games. This is an inspiring sample of all the very best techniques that professional Flash game designers are using today.
Table of Contents
Chapter 1 Logic
Chapter 2 Character Animation & Personality
Chapter 3 Collisions and Friction
Chapter 4 Gravity and Physics
Chapter 5 Control
Chapter 6 Sound
Chapter 7 Retro Games
Chapter 8 Racing
Chapter 9 Online Gaming. This chapter is provided as a bonus chapter here
商品描述(中文翻譯)
Flash MX 2004 遊戲最受歡迎的技術提供了一個明確的遊戲設計技術選擇,使用最新版本的 Macromedia Flash——現在已成為創建多媒體應用程序的行業標準,超過一百萬專業人士正在使用。
每一章涵蓋在線遊戲的不同領域,描述完成的 Flash 遊戲的設計和開發。本書提供了盡可能多的完整示例遊戲,並充滿了最受歡迎的提示、技巧和技術,以展示如何製作令人興奮和互動的遊戲。這是專業 Flash 遊戲設計師今天使用的所有最佳技術的鼓舞人心的範例。
目錄
第 1 章 邏輯
第 2 章 角色動畫與個性
第 3 章 碰撞與摩擦
第 4 章 重力與物理
第 5 章 控制
第 6 章 音效
第 7 章 復古遊戲
第 8 章 賽車
第 9 章 在線遊戲。這一章作為附加章節提供,詳情請見這裡。