Flash Games Studio
暫譯: Flash 遊戲工作室
Sham Bhangal, Glen Rhodes, David Doull, Igor Choromanski, Justin Everett-Church, Thomas Poeser, Kev Sutherland, Kevin Sutherland
- 出版商: Friends of Ed
- 出版日期: 2001-03-31
- 售價: $1,900
- 貴賓價: 9.5 折 $1,805
- 語言: 英文
- 頁數: 800
- 裝訂: Paperback
- ISBN: 1903450675
- ISBN-13: 9781903450673
海外代購書籍(需單獨結帳)
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商品描述
These days people are looking to the Internet for its gaming possibilities.
Whether it's real-time role-playing you're after with 30,000 of your closest
friends, or just a solitary round of crazy golf, the most versatile piece of web
animation software just made itself more approachable for designing
games!
This book takes us deep, deep down into the realms of game design,
and hunts out the features that are really going to evolve your Flash skills
into full-on game wizardry. We are going to discuss what makes a good game – and
what makes a great game. We grapple with the concepts of 3D and how to get Flash
to produce cutting-edge game environments, while keeping our sensible shoes on
by reducing those file sizes and download times. We conduct a battle of wits
with artificial intelligence, and have a good crash around with some collision
detection in platform games. All in all we are pushing Flash to its breaking
point to see what lies beyond.
What this book
covers
The Studio series assumes you already know your way around
Flash's basics, and it aims to boost your knowledge and help you master some
advanced techniques. Flash Games Studio draws its inspiration from the full
spectrum of Flash's capabilities. Amongst other things it looks at:
- Refining methods of graphic creation to speed up game performance
- Using ActionScript techniques for player control and environmental reactions
- Mastering the sound capabilities with interactive soundtracks
- Using data packets and sockets to develop multiplayer games
Who this book is for?
If you want to turn
your open-ended Flash animations into challenging, high-quality games, then this
is the book for you. You will benefit from it if you are:
- A Flash user who wants to get comfortable with the most important and useful ActionScript commands
- Flash users who want to push the software to the edge of its capabilities, and stretch their knowledge base to its limit.
- A Flash-savvy game designer who wants to venture into the realms of web-based gaming
Summary of
Contents
Chapter 1 – Introduction to Gaming
Chapter 2
– Optimizing Graphics for Games
Chapter 3 – Flash's Built-in Objects
Chapter 4 – Event Handling
Chapter 5 – Turn-Based Games and Advanced
Logic
Chapter 6 – Structured Real-Time Programming
Chapter 7 – Designing
a Platform Game Construction Kit
Chapter 8 – Interactive Sound
Chapter 9
– Let there be Music
Chapter 10 – Understanding Artificial
Intelligence
Chapter 11 – The Third Dimension
Chapter 12 – Real
3D
Chapter 13 – Ultimate 3D
Chapter 14 – Online Data
Chapter 15 –
Multiplayer Applications
Afterword – Director for Flash
Users
商品描述(中文翻譯)
這些天,人們正在尋找互聯網的遊戲可能性。無論你是想要與三萬位摯友一起進行即時角色扮演,還是僅僅想獨自享受一輪瘋狂高爾夫,最具多功能性的網頁動畫軟體現在變得更容易接觸,適合設計遊戲!
本書將深入探討遊戲設計的領域,挖掘出能夠真正提升你 Flash 技能至遊戲魔法的特性。我們將討論什麼構成一個好遊戲,以及什麼使一個遊戲變得偉大。我們將探討 3D 的概念,以及如何讓 Flash 產生尖端的遊戲環境,同時保持理智,減少檔案大小和下載時間。我們將與人工智慧展開智力的較量,並在平台遊戲中進行碰撞檢測的實驗。總之,我們將把 Flash 推向極限,看看其背後的潛力。
本書涵蓋的內容
《Studio 系列》假設你已經熟悉 Flash 的基本操作,並旨在提升你的知識,幫助你掌握一些進階技術。《Flash Games Studio》從 Flash 的全方位能力中汲取靈感。除了其他內容外,它還探討了:
- 精煉圖形創建方法以加速遊戲性能
- 使用 ActionScript 技術進行玩家控制和環境反應
- 精通互動音軌的音效能力
- 使用數據包和插座開發多人遊戲
這本書適合誰?
如果你想將開放式的 Flash 動畫轉變為具有挑戰性和高品質的遊戲,那麼這本書就是為你而寫的。如果你是:
- 想要熟悉最重要和有用的 ActionScript 命令的 Flash 使用者
- 希望將軟體推向其能力邊緣,並將知識基礎擴展到極限的 Flash 使用者
- 想要進入網頁遊戲領域的 Flash 精通遊戲設計師
內容摘要
第 1 章 – 遊戲介紹
第 2 章 – 遊戲圖形優化
第 3 章 – Flash 的內建物件
第 4 章 – 事件處理
第 5 章 – 回合制遊戲與進階邏輯
第 6 章 – 結構化即時編程
第 7 章 – 設計平台遊戲建構工具包
第 8 章 – 互動音效
第 9 章 – 讓音樂響起
第 10 章 – 理解人工智慧
第 11 章 – 第三維度
第 12 章 – 真正的 3D
第 13 章 – 終極 3D
第 14 章 – 在線數據
第 15 章 – 多人應用
後記 – Flash 使用者的導演