Flash 3D Cheats Most Wanted
暫譯: Flash 3D 作弊秘籍大全
Aral Balkan, Josh Dura, Anthony Eden, Brian Monnone, James Dean Palmer, Jared Tarbell, Todd Yard
- 出版商: Friends of Ed
- 出版日期: 2003-07-25
- 售價: $1,580
- 貴賓價: 9.5 折 $1,501
- 語言: 英文
- 頁數: 272
- 裝訂: Paperback
- ISBN: 1590592212
- ISBN-13: 9781590592212
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相關主題
商品描述
Summary
Digital 3D is a tricky area – and until the day someone makes 3D TV commercially viable, it’s going to remain a tricky area.
What is 3D? Can you genuinely render 3D on a flat screen? Do you have to spend a year’s wages to get a dedicated piece of 3D software? Do you have to conjure up a bunch of complex math techniques to make the grade? Is anyone going to answer these interminable questions?
Well, listen: we’re not out to work ourselves into the ground here. We want 3D and we want it fast, and we want to use Flash to get it. In a series of clear and concise demonstrations, this book shows you exactly what can be achieved in Web 3D. Some of the most cunning designers around have put their heads together to present these: the most wanted 3D cheats in Flash.This book will show you that you can:
- Lie your way into 3D with simple drawing techniques
- Cheat a 3D interface with cunning use of light and shadow
- Fool Flash into thinking it can render genuine 3D, and con the Internet into delivering it for us in double-quick time
- Hoodwink visitors into thinking they’re witnessing focus and depth of field
- Improve your depth of deception with an innovative slice engine to create convincing 3D objects
- Trick users into thinking they’re moving through a 3D space
Summary of Contents
- Chapter 1 Introduction to Flash 3D
- Chapter 2 Light and Shadow
- Chapter 3 Scaling for 3D
- Chapter 4 Isometric 3D
- Chapter 5 Focus and Depth of Field
- Chapter 6 Parallax Scrolling
- Chapter 7 Text Effects in 3D Space
- Chapter 8 Drawing API and Math for 3D
- Chapter 9 3D Slice Engine
- Chapter 10 Departure Lounge: Moving beyond Flash 3D
商品描述(中文翻譯)
摘要
數位3D是一個棘手的領域——直到某天有人能讓3D電視商業化,它將會持續是一個棘手的領域。
什麼是3D?你真的能在平面螢幕上呈現3D嗎?你需要花一年的薪水來獲得一套專用的3D軟體嗎?你必須想出一堆複雜的數學技術來達到標準嗎?會有人回答這些無休止的問題嗎?
好吧,聽著:我們不是要讓自己累死。我們想要3D,我們想要快速實現,並且我們想用Flash來達成。在一系列清晰且簡潔的示範中,本書將向你展示在Web 3D中可以實現的內容。一些最聰明的設計師們共同合作,呈現這些:在Flash中最受歡迎的3D技巧。
本書將向你展示你可以:
- 透過簡單的繪圖技術進入3D世界
- 利用光影的巧妙運用來作弊3D介面
- 哄騙Flash以為它能渲染真正的3D,並讓網路快速為我們提供這些效果
- 讓訪客誤以為他們正在目睹焦點和景深
- 透過創新的切片引擎提升你的欺騙深度,創造出令人信服的3D物件
- 哄騙使用者以為他們正在穿越一個3D空間
內容摘要
- 第1章 Flash 3D簡介
- 第2章 光與影
- 第3章 3D的縮放
- 第4章 等角3D
- 第5章 焦點與景深
- 第6章 視差滾動
- 第7章 3D空間中的文字效果
- 第8章 3D的繪圖API與數學
- 第9章 3D切片引擎
- 第10章 出發大廳:超越Flash 3D