Essential Skills in Character Rigging (Paperback)
Nicholas B. Zeman
- 出版商: A K Peters
- 出版日期: 2015-10-22
- 售價: $2,980
- 貴賓價: 9.5 折 $2,831
- 語言: 英文
- 頁數: 224
- 裝訂: Paperback
- ISBN: 1482235234
- ISBN-13: 9781482235234
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相關分類:
3D 列印、AutoCAD、動力學 Dynamics
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商品描述
Character rigging is the method with which you create a system for animating a character. A rig is represented by two primary mechanics: the skeleton, consisting of hierarchical rotations to drive the motions, and a skin, or method of deforming the geometry that makes up the character model. Essential Skills in Character Rigging is a beginner’s guide to learning and understanding the essential aspects of character setup, evaluation, skeletal construction, and deformation. Borrowing from the author’s extensive experience in the field, it presents the primary theories, constructs, and objectives for constructing a basic rig from the ground up, just as it would be done in a professional studio.
The book explains the basic elements of hierarchies, skeletons, kinematics, deformation, skinning, and creating relationships between nodes. It gives hands-on experience with taking a completed character model and setting it up with a skeleton with kinematics and soft-skin deformation. It also gives specific instructions on using inverse kinematics systems, and how to set up the essential mechanics of a human rig with these systems. All of these lessons are conducted using a simplistic, conversational style that keeps technical and mathematical jargon to a minimum. The book also includes video tutorials corresponding to specific modules.
Essential Skills in Character Rigging takes aspiring character artists through the vital components in the process of taking a 3D character model and turning it into an animatable rig that is ready for production in film or games. It identifies the universal fundamentals at work behind character rigging, and the practical complexities of the process are broken down into simple steps that are easy to comprehend and execute.
商品描述(中文翻譯)
角色綁定是一種用於創建角色動畫系統的方法。一個綁定由兩個主要機制組成:骨架,由層次旋轉組成以驅動動作,以及皮膚,或者是用於變形角色模型的方法。《角色綁定的基本技能》是一本初學者指南,旨在學習和理解角色設置、評估、骨骼構建和變形的基本要素。借鑒作者在這個領域的豐富經驗,本書介紹了從頭開始構建基本綁定的主要理論、結構和目標,就像在專業工作室中一樣。
本書解釋了層次結構、骨架、運動學、變形、皮膚和節點之間的關係的基本元素。它提供了實際操作的經驗,教你如何將完成的角色模型與骨架、運動學和軟皮膚變形相結合。它還提供了使用逆運動學系統的具體指導,以及如何使用這些系統設置人體綁定的基本機制。所有這些課程都以簡單的對話風格進行,以最少的技術和數學術語。
本書還包括與特定模塊相對應的視頻教程。
《角色綁定的基本技能》引導有志於成為角色藝術家的讀者,了解將3D角色模型轉化為可動畫的綁定系統的重要組成部分,並準備好在電影或遊戲製作中使用。它確定了角色綁定背後的普遍基本原則,並將這個過程的實際複雜性分解為易於理解和執行的簡單步驟。