Introduction to Game Analysis
Clara Fernández-Vara
- 出版商: Routledge
- 出版日期: 2019-01-29
- 售價: $1,850
- 貴賓價: 9.5 折 $1,758
- 語言: 英文
- 頁數: 334
- 裝訂: Paperback
- ISBN: 0815351844
- ISBN-13: 9780815351849
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相關分類:
遊戲設計 Game-design
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商品描述
This accessible textbook gives students the tools they need to analyze games using strategies borrowed from textual analysis. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context.
Clara Fernández-Vara’s concise primer provides readers with instruction on the basic building blocks of game analysis―examination of context, content and reception, and formal qualities―as well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and non-digital―from Portal and World of Warcraft to Monopoly―and the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary.
In this second edition of the popular textbook, Fernández-Vara brings the book firmly up-to-date, pulling in fresh examples from ground-breaking new works in this dynamic field. Introduction to Game Analysis remains a unique practical tool for students who want to become more fluent writers and critics not only of videogames, but also of digital media overall.
商品描述(中文翻譯)
這本易於閱讀的教科書為學生提供了分析遊戲的工具,並借鑒了從文本分析中借來的策略。隨著遊戲研究領域的發展,視頻遊戲寫作從僅僅評估遊戲玩法、圖形、音效和可重玩性,進一步發展為更具反思性的寫作,能夠傳達遊戲的複雜性以及在文化背景下的遊戲方式。
Clara Fernández-Vara的簡明入門書為讀者提供了遊戲分析的基本要素指導,包括對上下文、內容和接受度以及形式特徵的檢視,以及談論視頻遊戲獨特特徵所需的詞彙。書中的例子來自各種遊戲,包括數字和非數字遊戲,從Portal和World of Warcraft到Monopoly,並提供了各種練習和樣本分析,以及全面的遊戲目錄和詞彙表。
在這本受歡迎教科書的第二版中,Fernández-Vara將書籍完全更新,引入了這個充滿活力領域中的創新作品的新例子。《遊戲分析入門》仍然是一個獨特的實用工具,適合希望成為更流利的視頻遊戲和數字媒體評論家和寫作者的學生使用。