Racing the Beam: The Atari Video Computer System (Hardcover)
暫譯: 追逐光束:雅達利視頻電腦系統 (精裝版)

Nick Montfort, Ian Bogost

  • 出版商: MIT
  • 出版日期: 2009-03-01
  • 售價: $690
  • 語言: 英文
  • 頁數: 192
  • 裝訂: Hardcover
  • ISBN: 026201257X
  • ISBN-13: 9780262012577
  • 相關分類: 遊戲設計 Game-designComputer-networks
  • 立即出貨 (庫存=1)

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商品描述

The Atari Video Computer System dominated the home videogame market so completely that "Atari" became the generic term for a videogame console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential videogame console from both computational and cultural perspectives.

Studies of digital media have rarely investigated platforms—the systems underlying computing. This book (the first in a series of Platform Studies) does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games.

Montfort and Bogost show that the Atari VCS—often considered merely a retro fetish object—is an essential part of the history of video games.

Platform Studies series

商品描述(中文翻譯)

雅達利視頻電腦系統(Atari Video Computer System)在家庭電子遊戲市場上佔據了主導地位,以至於「Atari」成為了電子遊戲主機的通用術語。雅達利 VCS 價格親民,並提供可更換卡帶的靈活性。幾乎創造了千種這樣的卡帶,其中最具意義的卡帶建立了新的技術、機制,甚至整個遊戲類型。本書從計算和文化的角度,提供了對這款影響深遠的電子遊戲主機的詳細且易於理解的研究。

數位媒體的研究很少探討平台——即計算的基礎系統。本書(平台研究系列的第一本)正是這樣做,發展出一種批判性的方法,檢視平台與創意表達之間的關係。Nick Montfort 和 Ian Bogost 討論了雅達利 VCS 本身,並詳細檢視六款遊戲卡帶:CombatAdventurePac-ManYars' RevengePitfall!Star Wars: The Empire Strikes Back。他們描述了系統的技術限制和優勢,並追蹤編程、遊戲玩法、介面和美學的發展。例如,Adventure 是第一款能夠表示比螢幕更大虛擬空間的遊戲(預示著後來如 World of WarcraftGrand Theft Auto 等遊戲的無邊界虛擬空間),允許玩家從一側走入另一個空間;而 Star Wars: The Empire Strikes Back 則是媒體財產與電子遊戲之間互動的早期實例。

Montfort 和 Bogost 表明,雅達利 VCS——常被視為僅僅是一個懷舊的物品——是電子遊戲歷史中不可或缺的一部分。

平台研究系列

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