Creating Second Lives: Community, Identity and Spatiality as Constructions of the Virtual
- 出版商: Routledge
- 出版日期: 2017-01-27
- 售價: $2,150
- 貴賓價: 9.5 折 $2,043
- 語言: 英文
- 頁數: 240
- 裝訂: Paperback
- ISBN: 1138243213
- ISBN-13: 9781138243217
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相關分類:
遊戲引擎 Game-engine、行銷/網路行銷 Marketing
海外代購書籍(需單獨結帳)
相關主題
商品描述
This book aims to provide insights into how ‘second lives’ in the sense of virtual identities and communities are constructed textually, semiotically and discursively, specifically in the online environment Second Life and Massively Multiplayer Online Games such as World of Warcraft. The book’s philosophy is multi-disciplinary and its goal is to explore the question of how we as gamers and residents of virtual worlds construct alternative online realities in a variety of ways. Of particular significance to this endeavour are conceptions of the body in cyberspace and of spatiality, which manifests itself in ‘natural’ and built environments as well as the triad of space, place and landscape. The contributors’ disciplinary backgrounds include media, communication, cultural and literary studies, and they examine issues of reception and production, identity, community, gender, spatiality, natural and built environments using a plethora of methodological approaches ranging from theoretical and philosophical contemplation through social semiotics to corpus-based discourse analysis.
商品描述(中文翻譯)
本書旨在提供對於「第二人生」的見解,這裡的「第二人生」指的是虛擬身份和社群如何在文本、符號和話語中構建,特別是在線上環境如 Second Life 和大型多人線上遊戲(Massively Multiplayer Online Games)如《魔獸世界》中。本書的哲學是多學科的,目標是探討我們作為玩家和虛擬世界居民,如何以多種方式構建替代的線上現實。對於這一努力而言,網路空間中的身體觀念和空間性尤為重要,這些觀念在「自然」和建構環境中表現出來,並且涉及空間、地點和景觀的三元組。貢獻者的學科背景包括媒體、傳播、文化和文學研究,他們使用多種方法論方法,從理論和哲學的思考到社會符號學,再到基於語料庫的話語分析,來探討接收與生產、身份、社群、性別、空間性、自然和建構環境等議題。