Play Between Worlds: Exploring Online Game Culture (Hardcover)
暫譯: 在世界之間遊玩:探索線上遊戲文化 (精裝版)
T. L. Taylor
- 出版商: MIT
- 出版日期: 2006-02-24
- 售價: $1,020
- 語言: 英文
- 頁數: 206
- 裝訂: Hardcover
- ISBN: 0262201631
- ISBN-13: 9780262201636
-
相關分類:
遊戲設計 Game-design
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商品描述
Description
In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps--as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular Everquest, she argues, are fundamentally social spaces.
Taylor's detailed look at Everquest offers a snapshot of multiplayer culture. Drawing on her own experience as an Everquest player (as a female Gnome Necromancer)--including her attendance at an Everquest Fan Faire, with its blurring of online-and offline life--and extensive research, Taylor not only shows us something about games but raises broader cultural issues. She considers "power gamers," who play in ways that seem closer to work, and examines our underlying notions of what constitutes play--and why play sometimes feels like work and may even be painful, repetitive, and boring. She looks at the women who play Everquest and finds they don't fit the narrow stereotype of women gamers, which may cast into doubt our standardized and preconceived ideas of femininity. And she explores the questions of who owns game space--what happens when emergent player culture confronts the major corporation behind the game.
T. L. Taylor is Associate Professor in the Department of Digital Aesthetics and Communication at the IT University of Copenhagen.
Table of Contents
Acknowledgments vii
1 Finding New Worlds 1
2 Gaming Lifeworlds: Social Play in Persistent Environments 21
3 Beyond Fun: Instrumental Play and Power Gamers 67
4 Where the Women Are 93
5 Whose Game Is This Anyway? 125
6 The Future of Persistent Worlds and Critical Game Studies 151
Glossary 163
Notes 165
References 177
Index 193
商品描述(中文翻譯)
**描述**
在《Play Between Worlds》中,T. L. Taylor 探討了多玩家遊戲生活的邊界與空隙——玩家如何在交錯的線上與線下社交網絡中進出。Taylor 質疑了普遍認為玩電腦遊戲是一種孤立和疏離的活動,通常由孤獨的青少年男孩所沉迷的假設。大規模多人線上遊戲(MMOGs)中,數千名玩家實時參與虛擬遊戲世界,實際上是為社交性而積極設計的。她主張,像熱門的《Everquest》這樣的遊戲,根本上是社交空間。
Taylor 對《Everquest》的詳細分析提供了多玩家文化的快照。根據她作為女性侏儒死靈法師的《Everquest》玩家的親身經歷——包括她參加《Everquest》粉絲會,模糊了線上與線下生活的界限——以及廣泛的研究,Taylor 不僅向我們展示了遊戲的某些方面,還提出了更廣泛的文化問題。她考慮了「強力玩家」,這些玩家的遊玩方式似乎更接近於工作,並檢視了我們對於什麼構成遊戲的根本觀念——以及為什麼遊戲有時會感覺像工作,甚至可能是痛苦、重複和無聊的。她研究了玩《Everquest》的女性,發現她們並不符合女性玩家的狹隘刻板印象,這可能會質疑我們對女性特質的標準化和先入為主的觀念。她還探討了誰擁有遊戲空間的問題——當新興的玩家文化與遊戲背後的大公司對抗時會發生什麼。
T. L. Taylor 是哥本哈根IT大學數位美學與傳播系的副教授。
**目錄**
致謝 vii
1 尋找新世界 1
2 遊戲生活世界:持續環境中的社交遊玩 21
3 超越樂趣:工具性遊玩與強力玩家 67
4 女性玩家的所在 93
5 這到底是誰的遊戲? 125
6 持續世界的未來與批判性遊戲研究 151
術語表 163
註釋 165
參考文獻 177
索引 193