Deep Gaming - The Creative and Technological Potential of Stereoscopic 3D Vision for Interactive Entertainment
暫譯: 深度遊戲 - 立體3D視覺在互動娛樂中的創意與技術潛力

Jonas Schild

  • 出版商: CreateSpace Independ
  • 出版日期: 2014-06-03
  • 售價: $2,050
  • 貴賓價: 9.5$1,948
  • 語言: 英文
  • 頁數: 224
  • 裝訂: Paperback
  • ISBN: 1499653433
  • ISBN-13: 9781499653434
  • 海外代購書籍(需單獨結帳)

商品描述

How to create a distinct user experience of Stereo 3D in Interactive Entertainment & Virtual Reality Gaming

Stereoscopic 3D (S3D) vision offers spatial visual perception by presenting two separate and different perspectives to the left and to the right eye. In combination with digital computer and video games, this technology promises to enhance user experience, automatically expediting perceived quality of existing games. However, the actual impact on how a user feels and reacts in S3D gameplay has hardly been explored, neither do we know which factors in game content contribute to such effects.

In contrast to common expectations, we propose that the actual potential holds no automatic benefit but depends on a significant amount of adaptation in game design, engineering technology and user interaction in order to create a measurable enhancement for the experience and play of digital games.

In support of this proposal, we provide

  1. an S3D gaming development framework which describes factors in content creation, display technology and individual user requirements,
  2. a scheme on S3D player experience and gameplay reaction that informs about expectable user reception based on the results of several comprehensive user studies,
  3. a formalization approach for how user reception interacts with components of the framework,
  4. a set of novel tools for prototypical experimentation with S3D video and a formal yet flexible design tool for S3D game graphical user interfaces suitable for Oculus Rift games,
  5. three development cases which reveal important practical iterations in game creation, especially concerning depth-based game mechanics and interface design.

These contributions provide essential components and descriptions to significantly improve the development of S3D-specific games. A higher spatial presence in S3D gaming can potentially be used as a catalyst for other affective and behavioral impact. Controlling this effect by intention is difficult in practice but provides a substantial starting point for understanding S3D games as a distinct medium with its own potential.

商品描述(中文翻譯)

如何在互動娛樂與虛擬實境遊戲中創造獨特的立體3D用戶體驗

立體3D (S3D) 視覺透過向左眼和右眼呈現兩個獨立且不同的視角,提供空間視覺感知。結合數位電腦和視頻遊戲,這項技術承諾能增強用戶體驗,自動提升現有遊戲的感知品質。然而,實際上用戶在S3D遊戲中的感受和反應的影響幾乎未被探索,我們也不知道遊戲內容中的哪些因素會促成這些效果。

與一般預期相反,我們提出實際潛力並不自動帶來好處,而是依賴於遊戲設計、工程技術和用戶互動中的大量調整,以創造可衡量的數位遊戲體驗和遊玩提升。

為支持這一提議,我們提供:

1. 一個S3D遊戲開發框架,描述內容創建、顯示技術和個別用戶需求中的因素;
2. 一個關於S3D玩家體驗和遊戲反應的方案,根據幾項全面的用戶研究結果,提供可預期的用戶接收資訊;
3. 一種形式化方法,說明用戶接收如何與框架的組件互動;
4. 一套新穎的原型實驗工具,用於S3D視頻的實驗,以及一個正式但靈活的設計工具,適用於Oculus Rift遊戲的S3D遊戲圖形用戶介面;
5. 三個開發案例,揭示遊戲創建中的重要實踐迭代,特別是關於基於深度的遊戲機制和介面設計。

這些貢獻提供了顯著改善S3D特定遊戲開發的基本組件和描述。在S3D遊戲中更高的空間存在感可能被用作其他情感和行為影響的催化劑。實際上控制這種效果是困難的,但為理解S3D遊戲作為一種獨特媒介及其潛力提供了重要的起點。