Building Mobile Experiences (MIT Press)
暫譯: 打造行動體驗 (MIT Press)
Frank Bentley, Edward Barrett
- 出版商: MIT
- 出版日期: 2012-09-14
- 售價: $1,650
- 貴賓價: 9.5 折 $1,568
- 語言: 英文
- 頁數: 168
- 裝訂: Hardcover
- ISBN: 0262017938
- ISBN-13: 9780262017930
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商品描述
The mobile device is changing the ways we interact with each other and with the world. The mobile experience is distinct from the desktop or laptop experience; mobile apps require a significantly different design philosophy as well as design methods that reflect the unique experience of computing in the world. This book presents an approach to designing mobile media that takes advantage of the Internet-connected, context-aware, and media-sharing capabilities of mobile devices. It introduces tools that can be used at every stage of building a mobile application, from concept creation to commercialization, as well as real-world examples from industry and academia. The methods outlined apply user-centered design processes to mobile devices in a way that makes these methods relevant to the mobile experience--which involves the use of systems in the complex spatial and social world rather than at a desk. The book shows how each project begins with generative research into the practices and desires of a diverse set of potential users, which grounds research and design in the real world. It then describes methods for rapid prototyping, usability evaluation, field testing, and scaling up solutions in order to bring a product to market. Building Mobile Experiences grew out of an MIT course in communicating with mobile technology; it is appropriate for classroom use and as a reference for mobile app designers.
商品描述(中文翻譯)
行動裝置正在改變我們彼此之間以及與世界互動的方式。行動體驗與桌面或筆記型電腦的體驗截然不同;行動應用程式需要一種顯著不同的設計理念,以及反映在世界中計算獨特體驗的設計方法。本書提出了一種設計行動媒體的方法,充分利用行動裝置的網際網路連接、情境感知和媒體分享能力。它介紹了可以在建立行動應用程式的每個階段使用的工具,從概念創建到商業化,並提供來自產業和學術界的實際案例。所概述的方法將以使用者為中心的設計流程應用於行動裝置,使這些方法與行動體驗相關聯——這涉及在複雜的空間和社會世界中使用系統,而不是在桌子旁。書中展示了每個專案如何從對多樣潛在使用者的實踐和需求進行生成性研究開始,這使得研究和設計根植於現實世界。接著,它描述了快速原型製作、可用性評估、現場測試和擴大解決方案的方法,以便將產品推向市場。建立行動體驗 源自麻省理工學院一門關於與行動技術溝通的課程;適合用於課堂教學及作為行動應用程式設計師的參考。