Microsoft HoloLens By Example
暫譯: 透過範例學習 Microsoft HoloLens
Joshua Newnham
- 出版商: Packt Publishing
- 出版日期: 2017-08-31
- 售價: $2,010
- 貴賓價: 9.5 折 $1,910
- 語言: 英文
- 頁數: 406
- 裝訂: Paperback
- ISBN: 1787126269
- ISBN-13: 9781787126268
海外代購書籍(需單獨結帳)
商品描述
Key Features
- Create awesome Augmented Reality (AR) apps for the Microsoft HoloLens platform
- Unleash the power of Unity SDK for HoloLens to create next generation AR apps
- Explore the exciting world of gesture control, visual mapping, voice command for apps, and many more cutting edge possibilities with HoloLens
Book Description
Are you a developer who is fascinated with Microsoft HoloLens and its capabilities? Do you want to learn the intricacies of working with the HoloLens SDK and create your own apps? If so, this is the book for you.
This book introduces and demystifies the HoloLens platform and introduces new ways you can interact with computers (Mixed Reality). It will teach you the important concepts, get you excited about the possibilities, and give you the tools to continue exploring and experimenting. You will go through the journey of creating four independent examples throughout the book, two using DirectX and two using Unity. You will learn to implement spatial mapping and gesture control, incorporate spatial sound, and work with different types of input and gaze. You will also learn to use the Unity 5 SDK for HoloLens and create apps with it.
Collectively, the apps explore the major concepts of HoloLens, but each app is independent, giving you the flexibility to choose where to start (and end).
What you will learn
- Extend the computing experience beyond the flat glass screen by placing and embedding virtual objects holograms) into the physical world
- Interact with the holograms using gaze, gestures, and voice
- Enhance the experience with spatial sound
- Allow multiple users to naturally collaborate with each other
- Integrate voice commands into your own HoloLens projects
- Experiment with techniques to better understand the real world
- Implement a user interface in Mixed Reality
- Blend the virtual and physical world by making the holograms interact and react to the physical environment
About the Author
Joshua Newnham is a lead design technologist at Method, an experience design studio, with a focus on the intersection of design and artificial intelligence, working on a variety of projects ranging from wearables to assist medical staff during a surgery to a health assistant chatbot. Prior to this, Joshua was a technical director at Masters of Pie, a digital production studio focused on designing and developing virtual reality (VR) and augmented reality (AR) experiences, and premonitory developing tools for engineers and creatives. Other roles before this included head of mobile for the digital agency--Razorfish--and cofounder of one of London’s first mobile production studios--ubinow--acquired by Havas Workclub, where he lead many projects for major global brands such as Universal Pictures, Diageo, and adidas.
Joshua’s interest lies in designing and building digital solutions that make our lives a little easier and more enjoyable, exploring new ways in which we can interact with computers, and designing and developing systems that are more intuitive, intelligent and social, and thus better integrated into our daily lives.
Table of Contents
- Enhancing Reality
- Tagging the world using DirectX
- Assistant item finder using DirectX
- Building Paper Trash Ball in Unity
- Building Paper Trash Ball in Unity using HoloToolkit
- Interacting with Holograms using Unity
- Collaboration with Hololens using Unity
- Developing a multiplayer game using Unity
- Deploying your apps to the Hololens device and Emulator
商品描述(中文翻譯)
#### 主要特點
- 為 Microsoft HoloLens 平台創建令人驚嘆的擴增實境 (AR) 應用程式
- 發揮 Unity SDK 在 HoloLens 上的強大功能,創建下一代 AR 應用程式
- 探索 HoloLens 的手勢控制、視覺映射、語音指令等令人興奮的世界,以及更多尖端的可能性
#### 書籍描述
您是一位對 Microsoft HoloLens 及其功能感到著迷的開發者嗎?您想學習使用 HoloLens SDK 的細節並創建自己的應用程式嗎?如果是的話,這本書就是為您而寫的。
本書介紹並解密 HoloLens 平台,並介紹您可以與電腦互動的新方式(混合實境)。它將教您重要的概念,讓您對可能性感到興奮,並提供您繼續探索和實驗的工具。您將在書中經歷創建四個獨立範例的過程,其中兩個使用 DirectX,兩個使用 Unity。您將學習實現空間映射和手勢控制,整合空間音效,並處理不同類型的輸入和凝視。您還將學習使用 Unity 5 SDK 為 HoloLens 創建應用程式。
這些應用程式共同探索 HoloLens 的主要概念,但每個應用程式都是獨立的,讓您可以靈活選擇開始(和結束)的地方。
#### 您將學到的內容
- 通過將虛擬物體(全息圖)放置和嵌入到物理世界中,擴展計算體驗超越平面玻璃螢幕
- 使用凝視、手勢和語音與全息圖互動
- 通過空間音效增強體驗
- 允許多個用戶自然地進行協作
- 將語音指令整合到您自己的 HoloLens 專案中
- 實驗技術以更好地理解現實世界
- 在混合實境中實現用戶界面
- 通過使全息圖與物理環境互動和反應,融合虛擬和物理世界
#### 關於作者
**Joshua Newnham** 是 Method 的首席設計技術專家,這是一家專注於設計與人工智慧交集的體驗設計工作室,參與各種專案,從可穿戴設備到協助醫療人員進行手術的工具,再到健康助手聊天機器人。在此之前,Joshua 是 Masters of Pie 的技術總監,這是一家專注於設計和開發虛擬實境 (VR) 和擴增實境 (AR) 體驗的數位製作工作室,並為工程師和創意人員預先開發工具。在此之前的其他角色包括數位代理商 Razorfish 的行動部門負責人,以及倫敦首批行動製作工作室之一 ubinow 的共同創辦人,該工作室被 Havas Workclub 收購,他為多個全球知名品牌如環球影業、帝亞吉歐和 adidas 領導了許多專案。
Joshua 的興趣在於設計和構建使我們的生活變得更輕鬆和愉快的數位解決方案,探索我們與電腦互動的新方式,並設計和開發更直觀、智能和社交的系統,從而更好地融入我們的日常生活。
#### 目錄
1. 增強現實
2. 使用 DirectX 標記世界
3. 使用 DirectX 的助手物品尋找器
4. 在 Unity 中構建紙製垃圾球
5. 使用 HoloToolkit 在 Unity 中構建紙製垃圾球
6. 使用 Unity 與全息圖互動
7. 使用 Unity 與 HoloLens 協作
8. 使用 Unity 開發多人遊戲
9. 將您的應用程式部署到 HoloLens 設備和模擬器