The Ethics of Computer Games (Hardcover)
暫譯: 電腦遊戲的倫理學 (精裝版)

Miguel Sicart

  • 出版商: MIT
  • 出版日期: 2009-05-01
  • 定價: $1,050
  • 售價: 6.0$630
  • 語言: 英文
  • 頁數: 272
  • 裝訂: Hardcover
  • ISBN: 0262012650
  • ISBN-13: 9780262012652
  • 相關分類: 遊戲設計 Game-designComputer-networks
  • 立即出貨(限量) (庫存=2)

商品描述

Despite the emergence of computer games as a dominant cultural industry (and the accompanying emergence of computer games as the subject of scholarly research), we know little or nothing about the ethics of computer games. Considerations of the morality of computer games seldom go beyond intermittent portrayals of them in the mass media as training devices for teenage serial killers. In this first scholarly exploration of the subject, Miguel Sicart addresses broader issues about the ethics of games, the ethics of playing the games, and the ethical responsibilities of game designers. He argues that computer games are ethical objects, that computer game players are ethical agents, and that the ethics of computer games should be seen as a complex network of responsibilities and moral duties. Players should not be considered passive amoral creatures; they reflect, relate, and create with ethical minds. The games they play are ethical systems, with rules that create gameworlds with values at play.

Drawing on concepts from philosophy and game studies, Sicart proposes a framework for analyzing the ethics of computer games as both designed objects and player experiences. After presenting his core theoretical arguments and offering a general theory for understanding computer game ethics, Sicart offers case studies examining single-player games (using Bioshock as an example), multiplayer games (illustrated by Defcon), and online gameworlds (illustrated by World of Warcraft) from an ethical perspective. He explores issues raised by unethical content in computer games and its possible effect on players and offers a synthesis of design theory and ethics that could be used as both analytical tool and inspiration in the creation of ethical gameplay.

商品描述(中文翻譯)

儘管電腦遊戲已成為主導文化產業(以及電腦遊戲作為學術研究主題的隨之而來),但我們對電腦遊戲的倫理問題知之甚少或幾乎一無所知。對電腦遊戲道德的考量很少超出大眾媒體中偶爾將其描繪為青少年連環殺手的訓練工具。在這個主題的首次學術探索中,米格爾·西卡特(Miguel Sicart)探討了有關遊戲倫理、遊玩遊戲的倫理以及遊戲設計師的倫理責任的更廣泛問題。他主張電腦遊戲是倫理對象,電腦遊戲玩家是倫理代理人,電腦遊戲的倫理應被視為一個複雜的責任和道德義務網絡。玩家不應被視為被動的非道德生物;他們以倫理的思維進行反思、關聯和創造。他們所玩的遊戲是倫理系統,具有創造遊戲世界的規則,並在其中運作著價值觀。

西卡特借鑒哲學和遊戲研究的概念,提出了一個分析電腦遊戲倫理的框架,既包括設計對象,也包括玩家體驗。在提出他的核心理論論點並提供理解電腦遊戲倫理的一般理論後,西卡特提供了案例研究,從倫理的角度檢視單人遊戲(以《Bioshock》為例)、多人遊戲(以《Defcon》為例)和線上遊戲世界(以《World of Warcraft》為例)。他探討了電腦遊戲中不道德內容所引發的問題及其對玩家的可能影響,並提供了一個設計理論與倫理的綜合,這可以作為分析工具和創造倫理遊戲玩法的靈感。