3ds Max Modeling for Games: Volume II: Insider's Guide to Stylized Modeling (Paperback)
Andrew Gahan
- 出版商: Focal Press
- 出版日期: 2011-11-21
- 定價: $1,980
- 售價: 8.5 折 $1,683
- 語言: 英文
- 頁數: 380
- 裝訂: Paperback
- ISBN: 0240816064
- ISBN-13: 9780240816067
-
相關分類:
3D建模 3D-modeling
立即出貨 (庫存 < 4)
買這商品的人也買了...
-
$420$332 -
$399CCNA ICND2 Official Exam Certification Guide (CCNA Exams 640-816 and 640-802), 2/e
-
$1,292$1,224 -
$680$537 -
$680$578 -
$860$731 -
$860$774 -
$980$833 -
$420$378 -
$650$553 -
$420$328 -
$880$695 -
$2,590$2,461 -
$450$351 -
$580$458 -
$580$458 -
$580$493 -
$399$339 -
$750$638 -
$490$417 -
$650$553 -
$980$774 -
$480$432 -
$480$432 -
$2,450$2,328
相關主題
商品描述
There's a new trend towards sylized, comic-style art, with the latest wave of 3D movies (a la Pixar ). Max users can do this kind of thing, and they want to learn how. Andy Gahan is building on the success of his Focal book, 3ds Max Modeling for Games (which covers realistic style art) with this new VOLUME II, covering stylized comic-style art. Forum members are asking for this treatment, and we are delivering. We are linking up to original book branding and titling, and offering the same robust portal for both books - the art on the cover will show the distinction of this volume. The book will offer new modeling techniques, specifically cartoon style - think Pixar, offering new challenges to people who bought Volume I (which focused on more realistic art).
Website (www.3d-for-games.com) is unique - an online forum where readers can post and answer questions about their work. In terms of developing a portfolio, online peer critiques are invaluable, and current readers have made use of this feature, in fact some have happily become the forum responders (along with Andy) to coach and develop new artists at work. Also included: step-by-step project files for each chapter; all the relevant texture files and source photos; panoramic skies, small scene objects, bonus texture maps & models so that artists can create whole scenes very quickly without starting from scratch each time; countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months. Unrivalled support in over 10,000 current posts - backing up the book with a lively forum and community of readers from all over the world, ready to help your work.
--Author Andy Gahan is a seasoned professional and leading industry expert. Gahan is a key member of an award-winning game team scoring number 1 hits in Japan, Europe and America with the Playstation 3 smash hit MotorStorm. --Game Modeling techniques offered with artist's potential portfolio in mind. Find out what Art Directors and Managers are looking for. As readers move from tutorial to tutorial, they build their own portfolio of high-quality work to showcase. In fact, people bought VOLUME I are now professionals in the industry, producing great work - they post on the forum and share. --VOLUME II offers a new approach: the essentials of 3D game comic-style modeling - stylized characters, vehicles, assets and scenes - a la Pixar.
--Website (www.3d-for-games.com) is unique - an online forum where readers can post and answer questions about their work. In terms of developing a portfolio, online peer critiques are invaluable, and current readers have made use of this feature, in fact some have happily become the forum responders (along with Andy) to coach and develop new artists at work. Also contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months. Unrivalled support in over 10,000 current posts - backing up the book with a lively forum and community of readers from all over the world, ready to help your work.
商品描述(中文翻譯)
有一股新趨勢朝向風格化的漫畫風藝術發展,這是受到最新一波的3D電影(如Pixar)的影響。Max使用者可以做這種事情,而且他們想要學習如何做到。Andy Gahan正在借鑒他的Focal書籍《3ds Max Modeling for Games》的成功(該書涵蓋了逼真風格的藝術),並以這本新的第二卷延續,探討風格化的漫畫風藝術。論壇成員正在要求這種內容,而我們正在提供。我們將與原書品牌和標題進行連結,並為兩本書提供相同強大的門戶網站 - 封面上的藝術作品將展示這卷書的特色。這本書將提供新的建模技術,專注於卡通風格 - 想像一下Pixar,為那些購買了第一卷(專注於更逼真風格藝術)的人提供新的挑戰。
網站(www.3d-for-games.com)是獨特的 - 一個讀者可以在其中發布和回答有關他們作品的問題的線上論壇。就發展作品集而言,線上同儕評論是無價的,目前的讀者已經利用了這個功能,事實上,一些人已經樂意成為論壇回答者(與Andy一起)來指導和培養新的藝術家。還包括每個章節的逐步項目文件;所有相關的紋理文件和原始照片;全景天空、小場景物件、額外的紋理地圖和模型,讓藝術家能夠快速創建完整的場景,而不需要每次都從頭開始;無數的3D建模熱門和不熱門的示例,以及足夠的支援圖像和照片,讓初學者藝術家忙碌數月。超過10,000個當前帖子的無與倫比的支援 - 這本書通過一個活躍的論壇和來自世界各地的讀者社群來支持,隨時準備幫助你的作品。
作者Andy Gahan是一位經驗豐富的專業人士和領先的行業專家。Gahan是一個屢獲殊榮的遊戲團隊的重要成員,在日本、歐洲和美國的Playstation 3熱門遊戲《MotorStorm》中獲得了第一名的成績。提供遊戲建模技術,以藝術家的潛力作品集為目標。了解藝術總監和經理們在尋找什麼。隨著讀者從教程到教程的轉換,他們建立了自己的高品質作品集來展示。事實上,購買第一卷的人現在已經成為業內的專業人士,創作出優秀的作品 - 他們在論壇上發布並分享。第二卷提供了一種新的方法:3D遊戲漫畫風建模的基本要素 - 風格化的角色、車輛、資產和場景 - 就像Pixar一樣。
網站(www.3d-for-games.com)是獨特的 - 一個讀者可以在其中發布和回答有關他們作品的問題的線上論壇。就發展作品集而言,線上同儕評論是無價的,目前的讀者已經利用了這個功能,事實上,一些人已經樂意成為論壇回答者(與Andy一起)來指導和培養新的藝術家。還包含無數的3D建模熱門和不熱門的示例,以及足夠的支援圖像和照片,讓初學者藝術家忙碌數月。超過10,000個當前帖子的無與倫比的支援 - 這本書通過一個活躍的論壇和來自世界各地的讀者社群來支持,隨時準備幫助你的作品。