3ds Max Modeling for Games, 2/e : Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I (Paperback)
暫譯: 3ds Max 遊戲建模,第二版:遊戲角色、載具與環境建模的內部指南:第一卷 (平裝本)

Andrew Gahan

  • 出版商: Focal Press
  • 出版日期: 2011-06-17
  • 售價: $2,630
  • 貴賓價: 9.5$2,499
  • 語言: 英文
  • 頁數: 480
  • 裝訂: Paperback
  • ISBN: 0240815823
  • ISBN-13: 9780240815824
  • 相關分類: 3D建模 3D-modeling
  • 海外代購書籍(需單獨結帳)

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商品描述

The 2nd edition of Andy Gahan's 3ds Max Modeling for Games, covering the latest version of 3ds Max is here.  This book features the realistic style of art that the 1st edition covered, with six completely new chapters for the new version of the software. These newly added sections including: an Intro to 3ds Max, a new normal maps tutorial, expanded portfolio section, LOD's, a brand new environment and much more - as well as updates throughout covering latest version of Max.

The gallery will consist of a mix of inspirational concept art, and orthographics for the reader to build various models from. The book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) and consists of  tutorials that start with simpler models and gradually move up to more complex builds.  The strength of this book is that it teaches all of the important game modeling elements: character & environment modeling, mapping, texturing, basic animating of credible game characters and levels - using latest version of 3ds Max. As readers move from tutorial to tutorial, they build their own portfolio of high quality work.

Website (www.3d-for-games.com) is unique - an online forum where readers can post and answer questions about their work. In terms of developing a portfolio, online peer critiques are invaluable, and current readers have made use of this feature, in fact some have happily become the forum responders (along with Andy) to coach and develop new artists at work.  Also included: step-by-step project files for each chapter; all the relevant texture files and source photos; panoramic skies, small scene objects, bonus texture maps & models so that artists can create whole scenes very quickly without starting from scratch each time; countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months.  Unrivalled support in over 10,000 current posts - backing up the book with a lively forum and community of readers from all over the world, ready to help your work. 



* New, expanded tutorials (with the time they take indicated) lead readers through a character and environment from beginning to end and become more complex as the book progresses * Companion website features a robust and supportive forum where readers can get commentary on new work, develop their skills and network with games professionals--currently has over 10,000 posts * Companion website also offers all project files for tutorials and source images and photos to keep the budding artist busy for months

商品描述(中文翻譯)

安迪·加漢(Andy Gahan)的《3ds Max 遊戲建模》第2版已經推出,涵蓋了最新版本的 3ds Max。本書延續了第1版所涵蓋的現實主義藝術風格,並為新版本的軟體新增了六個全新章節。這些新增的部分包括:3ds Max 簡介、新的法線貼圖教學、擴展的作品集部分、細節層次(LOD)、全新的環境以及更多內容,並且在整本書中更新了最新版本的 Max。

畫廊將包含啟發靈感的概念藝術和正投影圖,供讀者用來建構各種模型。本書直接來自於商業遊戲開發圈內成功的遊戲藝術家(加漢及其貢獻者),並包含從簡單模型開始逐漸過渡到更複雜建構的教學。本書的優勢在於教導所有重要的遊戲建模元素:角色與環境建模、貼圖、材質處理、可信遊戲角色和關卡的基本動畫製作——使用最新版本的 3ds Max。隨著讀者從一個教學進入另一個教學,他們將建立自己的高品質作品集。

網站(www.3d-for-games.com)是獨特的——一個在線論壇,讀者可以在此發帖並回答有關其作品的問題。在發展作品集方面,線上同儕評價是無價的,目前的讀者已經利用了這一功能,事實上,有些人高興地成為論壇的回應者(與安迪一起)來指導和培養新藝術家的工作。此外,還包括:每章的逐步項目檔案;所有相關的材質檔案和來源照片;全景天空、小場景物件、額外的材質貼圖和模型,讓藝術家能夠快速創建完整場景,而不必每次都從頭開始;無數的 3D 建模熱點和冷點的範例,以及足夠的支援圖片和照片,讓新興藝術家忙碌數月。超過 10,000 條當前帖子提供無與倫比的支援——支持本書的活躍論壇和來自世界各地的讀者社群,隨時準備幫助你的工作。

* 新增的擴展教學(標示所需時間)引導讀者從頭到尾完成角色和環境的建模,隨著書籍的進展變得更加複雜 * 陪伴網站提供一個強大且支持的論壇,讀者可以在此獲得新作品的評論、發展技能並與遊戲專業人士建立聯繫——目前已有超過 10,000 條帖子 * 陪伴網站還提供所有教學的項目檔案和來源圖片及照片,讓新興藝術家忙碌數月。