3ds Max Modeling for Games: Volume II: Insider's Guide to Stylized Modeling (Paperback)
暫譯: 3ds Max 遊戲建模:第二卷:風格化建模內幕指南 (平裝本)
Andrew Gahan
- 出版商: Focal Press
- 出版日期: 2011-11-21
- 定價: $1,980
- 售價: 8.5 折 $1,683
- 語言: 英文
- 頁數: 380
- 裝訂: Paperback
- ISBN: 0240816064
- ISBN-13: 9780240816067
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相關分類:
3D建模 3D-modeling
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商品描述
There's a new trend towards sylized, comic-style art, with the latest wave of 3D movies (a la Pixar ). Max users can do this kind of thing, and they want to learn how. Andy Gahan is building on the success of his Focal book, 3ds Max Modeling for Games (which covers realistic style art) with this new VOLUME II, covering stylized comic-style art. Forum members are asking for this treatment, and we are delivering. We are linking up to original book branding and titling, and offering the same robust portal for both books - the art on the cover will show the distinction of this volume. The book will offer new modeling techniques, specifically cartoon style - think Pixar, offering new challenges to people who bought Volume I (which focused on more realistic art).
Website (www.3d-for-games.com) is unique - an online forum where readers can post and answer questions about their work. In terms of developing a portfolio, online peer critiques are invaluable, and current readers have made use of this feature, in fact some have happily become the forum responders (along with Andy) to coach and develop new artists at work. Also included: step-by-step project files for each chapter; all the relevant texture files and source photos; panoramic skies, small scene objects, bonus texture maps & models so that artists can create whole scenes very quickly without starting from scratch each time; countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months. Unrivalled support in over 10,000 current posts - backing up the book with a lively forum and community of readers from all over the world, ready to help your work.
--Author Andy Gahan is a seasoned professional and leading industry expert. Gahan is a key member of an award-winning game team scoring number 1 hits in Japan, Europe and America with the Playstation 3 smash hit MotorStorm. --Game Modeling techniques offered with artist's potential portfolio in mind. Find out what Art Directors and Managers are looking for. As readers move from tutorial to tutorial, they build their own portfolio of high-quality work to showcase. In fact, people bought VOLUME I are now professionals in the industry, producing great work - they post on the forum and share. --VOLUME II offers a new approach: the essentials of 3D game comic-style modeling - stylized characters, vehicles, assets and scenes - a la Pixar.
--Website (www.3d-for-games.com) is unique - an online forum where readers can post and answer questions about their work. In terms of developing a portfolio, online peer critiques are invaluable, and current readers have made use of this feature, in fact some have happily become the forum responders (along with Andy) to coach and develop new artists at work. Also contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months. Unrivalled support in over 10,000 current posts - backing up the book with a lively forum and community of readers from all over the world, ready to help your work.
商品描述(中文翻譯)
有一種新的趨勢朝向風格化的漫畫風格藝術,隨著最新一波的3D電影(如皮克斯)而興起。Max用戶可以進行這類創作,他們想學習如何做到這一點。Andy Gahan在他成功的Focal書籍《3ds Max Modeling for Games》(涵蓋現實風格藝術)的基礎上,推出了這本新的第二卷,專注於風格化的漫畫風格藝術。論壇成員正在要求這種處理方式,我們正在滿足這一需求。我們將與原書的品牌和標題相連結,並為這兩本書提供相同的強大平台——封面上的藝術將顯示這一卷的獨特性。這本書將提供新的建模技術,特別是卡通風格——想想皮克斯,為購買了第一卷(專注於更現實的藝術)的讀者提供新的挑戰。
網站(www.3d-for-games.com)是獨特的——一個在線論壇,讀者可以在這裡發帖和回答有關他們工作的問題。在發展作品集方面,線上同行評審是無價的,當前的讀者已經利用了這一功能,事實上,有些人高興地成為了論壇的回應者(與Andy一起)來指導和培養新的藝術家。此外,還包括每章的逐步項目文件;所有相關的紋理文件和來源照片;全景天空、小場景物件、額外的紋理地圖和模型,讓藝術家可以非常快速地創建整個場景,而無需每次都從頭開始;無數的3D建模熱點和冷點的例子,以及足夠的支持圖片和照片,讓新興藝術家忙碌數月。超過10,000條當前帖子提供無與倫比的支持——為這本書提供一個充滿活力的論壇和來自世界各地的讀者社群,隨時準備幫助你的工作。
--作者Andy Gahan是一位經驗豐富的專業人士和行業領先的專家。Gahan是獲獎遊戲團隊的關鍵成員,該團隊在日本、歐洲和美國的Playstation 3熱門遊戲《MotorStorm》中取得了第一名的佳績。--提供的遊戲建模技術考慮到了藝術家的潛在作品集。了解藝術總監和經理們在尋找什麼。隨著讀者從一個教程轉到另一個,他們建立了自己的高品質作品集以展示。事實上,購買了第一卷的人現在已經是行業專業人士,創造出優秀的作品——他們在論壇上發帖並分享。--第二卷提供了一種新的方法:3D遊戲漫畫風格建模的基本要素——風格化的角色、車輛、資產和場景——如同皮克斯。
網站(www.3d-for-games.com)是獨特的——一個在線論壇,讀者可以在這裡發帖和回答有關他們工作的問題。在發展作品集方面,線上同行評審是無價的,當前的讀者已經利用了這一功能,事實上,有些人高興地成為了論壇的回應者(與Andy一起)來指導和培養新的藝術家。此外,還包含無數的3D建模熱點和冷點的例子,以及足夠的支持圖片和照片,讓新興藝術家忙碌數月。超過10,000條當前帖子提供無與倫比的支持——為這本書提供一個充滿活力的論壇和來自世界各地的讀者社群,隨時準備幫助你的工作。