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Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox (Paperback)
暫譯: 遊戲中的Maya:使用Maya和Mudbox的建模與紋理技術 (平裝本)

Michael Ingrassia

  • 出版商: Focal Press
  • 出版日期: 2008-10-01
  • 售價: $2,440
  • 貴賓價: 9.5$2,318
  • 語言: 英文
  • 頁數: 416
  • 裝訂: Paperback
  • ISBN: 0240810643
  • ISBN-13: 9780240810645
  • 相關分類: 3D建模 3D-modeling
  • 海外代購書籍(需單獨結帳)

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商品描述

Well-known Maya professional, Michael Ingrassia, takes readers through his unique style of modeling: "Image Based Modeling" where efficient, realistic models can be created very quickly. Ingrassia's techniques allow modelers to create exact replicas of their concept characters or objects. The techniques presented are very efficient and allow game modelers to quickly build out stand alone props to populate environments and game levels.

Presented are tried and true techniques that the author has used successfully in game production for the past 10 years. Most, if not all 3D books, focus on basic "box" modeling techniques, which are the basis for proper 3D modeling but not the complete solution. In the author's experience, students who have learned through the Image Based Modeling brand, have quickly excelled into effective modelers.

One of the hardest things for any modeler to do is match their model EXACTLY to the concept art or photos they are provided. The insider tips in this book walk artists through this process. Artists begin with basic modeling and advance to a creating a complete scene and set design/game level. Rather than including sporadic models with zero association from to one another, each model in the book becomes an integral part of an overall theme realistic in game development today.

The accompanying DVD includes 8 exclusive video tutorials on advanced Maya techniques as bonus tracks for artists providing invaluable modeling, rigging and texturing samples. Also, an in-depth video on assembling a "Killer Demo Reel" showing simple but effective video editing techniques used by the author so that artists can learn how to get their work seen. The book not only teaches effective methodology, but provides the user with impressive content for producing effective demo reels and portfolios. Pros and cons of demo reel, website and artist representation are given, along with insights into the expectations of game studios today. The video tutorials show users the finished product, and then run through the process of step by step creation of that particular technique.

--Author Ingrassia is a veteran artist and instructor (Senior Artist on several XBox game projects; and Senior Maya Instructor for Escape Studios in London, considered the top training academy in Europe; with game credits including Shadowrun (2007), Azurik: Rise of Perathia (2001), Harry Potter and the Sorcerer's Stone (2001), Electronic Arts, Inc.) He provides insider secrets, tips, and tricks so that artists can learn a wide variety of cutting-edge modeling and texturing techniques.

--The latest Next-Gen modeling techniques combined with "tried and true" processes provide a leg up for artists new to game work so that they can "hit the ground running" with professional results. + DVD with bonus videos on advanced modeling techniques.

--Game Industry professionals speak about their experiences and advice providing artists with candid, unique insights into the game industry (how they broke in, and how they stayed in).

--Coverage of Autodesk's newly acquired MUDBOX software, so that artists can learn quick and effective sculpting techniques to make use of this exciting and powerful tool that can add a professional look to their models. (Ingrassia has been working with Mudbox for years - he recently gave a lecture on the tool at an animation festival in Prague. His expertise will come through in the book.)

商品描述(中文翻譯)

知名的 Maya 專家 Michael Ingrassia 帶領讀者了解他獨特的建模風格:'Image Based Modeling'(基於影像的建模),在這種方法中,可以非常快速地創建高效且逼真的模型。Ingrassia 的技術使建模者能夠精確複製他們的概念角色或物體。所呈現的技術非常高效,允許遊戲建模者快速構建獨立的道具,以豐富環境和遊戲關卡。

本書介紹了作者在過去十年遊戲製作中成功使用的經典技術。大多數,甚至所有的 3D 書籍,都專注於基本的 'box'(方塊)建模技術,這些技術是正確 3D 建模的基礎,但並不是完整的解決方案。根據作者的經驗,通過基於影像的建模品牌學習的學生,能夠迅速成為有效的建模者。

對於任何建模者來說,最困難的事情之一就是將他們的模型與所提供的概念藝術或照片完全匹配。本書中的內部提示引導藝術家完成這一過程。藝術家從基本建模開始,逐步進階到創建完整的場景和設置設計/遊戲關卡。與其包含彼此之間毫無關聯的零散模型,本書中的每個模型都成為當今遊戲開發中整體主題的不可或缺的一部分。

隨書附帶的 DVD 包含 8 部獨家視頻教程,介紹高級 Maya 技術,作為藝術家的額外資源,提供寶貴的建模、綁定和紋理樣本。此外,還有一部深入的視頻,講解如何組裝 'Killer Demo Reel'(精彩的演示片),展示作者使用的簡單但有效的視頻編輯技術,讓藝術家學會如何讓自己的作品被看到。本書不僅教授有效的方法論,還為用戶提供了製作有效演示片和作品集的令人印象深刻的內容。書中還提供了演示片、網站和藝術家代表的優缺點,以及對當今遊戲工作室期望的見解。視頻教程展示了最終產品,然後逐步講解該特定技術的創建過程。

-- 作者 Ingrassia 是一位資深藝術家和講師(曾擔任多個 XBox 遊戲項目的高級藝術家;並擔任倫敦 Escape Studios 的高級 Maya 講師,該學院被認為是歐洲頂尖的培訓機構;其遊戲作品包括 Shadowrun(2007)、Azurik: Rise of Perathia(2001)、Harry Potter and the Sorcerer's Stone(2001)、Electronic Arts, Inc.)。他提供內部秘訣、提示和技巧,讓藝術家能夠學習各種尖端的建模和紋理技術。

-- 最新的 Next-Gen 建模技術結合 '經典' 流程,為新進遊戲工作者提供了優勢,使他們能夠以專業的結果 '迅速上手'。 + 附帶 DVD,包含高級建模技術的額外視頻。

-- 遊戲產業專業人士分享他們的經驗和建議,為藝術家提供坦誠且獨特的遊戲產業見解(他們是如何進入這個行業的,以及如何保持在這個行業中的)。

-- 涵蓋 Autodesk 新收購的 MUDBOX 軟體,讓藝術家能夠學習快速有效的雕刻技術,充分利用這個令人興奮且強大的工具,為他們的模型增添專業外觀。(Ingrassia 已經使用 Mudbox 多年,他最近在布拉格的一個動畫節上講授了這個工具。他的專業知識將在書中體現。)