Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox (Paperback)

Michael Ingrassia

  • 出版商: Focal Press
  • 出版日期: 2008-10-01
  • 售價: $2,400
  • 貴賓價: 9.5$2,280
  • 語言: 英文
  • 頁數: 416
  • 裝訂: Paperback
  • ISBN: 0240810643
  • ISBN-13: 9780240810645
  • 相關分類: 3D建模 3D-modeling
  • 海外代購書籍(需單獨結帳)

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商品描述

Well-known Maya professional, Michael Ingrassia, takes readers through his unique style of modeling: "Image Based Modeling" where efficient, realistic models can be created very quickly. Ingrassia's techniques allow modelers to create exact replicas of their concept characters or objects. The techniques presented are very efficient and allow game modelers to quickly build out stand alone props to populate environments and game levels.

Presented are tried and true techniques that the author has used successfully in game production for the past 10 years. Most, if not all 3D books, focus on basic "box" modeling techniques, which are the basis for proper 3D modeling but not the complete solution. In the author's experience, students who have learned through the Image Based Modeling brand, have quickly excelled into effective modelers.

One of the hardest things for any modeler to do is match their model EXACTLY to the concept art or photos they are provided. The insider tips in this book walk artists through this process. Artists begin with basic modeling and advance to a creating a complete scene and set design/game level. Rather than including sporadic models with zero association from to one another, each model in the book becomes an integral part of an overall theme realistic in game development today.

The accompanying DVD includes 8 exclusive video tutorials on advanced Maya techniques as bonus tracks for artists providing invaluable modeling, rigging and texturing samples. Also, an in-depth video on assembling a "Killer Demo Reel" showing simple but effective video editing techniques used by the author so that artists can learn how to get their work seen. The book not only teaches effective methodology, but provides the user with impressive content for producing effective demo reels and portfolios. Pros and cons of demo reel, website and artist representation are given, along with insights into the expectations of game studios today. The video tutorials show users the finished product, and then run through the process of step by step creation of that particular technique.

--Author Ingrassia is a veteran artist and instructor (Senior Artist on several XBox game projects; and Senior Maya Instructor for Escape Studios in London, considered the top training academy in Europe; with game credits including Shadowrun (2007), Azurik: Rise of Perathia (2001), Harry Potter and the Sorcerer's Stone (2001), Electronic Arts, Inc.) He provides insider secrets, tips, and tricks so that artists can learn a wide variety of cutting-edge modeling and texturing techniques.

--The latest Next-Gen modeling techniques combined with "tried and true" processes provide a leg up for artists new to game work so that they can "hit the ground running" with professional results. + DVD with bonus videos on advanced modeling techniques.

--Game Industry professionals speak about their experiences and advice providing artists with candid, unique insights into the game industry (how they broke in, and how they stayed in).

--Coverage of Autodesk's newly acquired MUDBOX software, so that artists can learn quick and effective sculpting techniques to make use of this exciting and powerful tool that can add a professional look to their models. (Ingrassia has been working with Mudbox for years - he recently gave a lecture on the tool at an animation festival in Prague. His expertise will come through in the book.)

商品描述(中文翻譯)

著名的Maya專家Michael Ingrassia帶領讀者進入他獨特的建模風格:“基於圖像的建模”,可以快速創建高效且逼真的模型。Ingrassia的技巧使建模者能夠創建出與他們的概念角色或物體完全相同的複製品。所介紹的技術非常高效,使遊戲建模者能夠快速建立獨立的道具,以填充環境和遊戲關卡。

本書介紹的是作者在過去10年的遊戲製作中成功使用的經過驗證的技術。大多數3D書籍都專注於基本的“盒子”建模技術,這是正確的3D建模基礎,但並非完整的解決方案。根據作者的經驗,通過基於圖像的建模品牌學習的學生很快就能成為有效的建模者。

對於任何建模者來說,最難的事情之一就是將他們的模型與提供的概念藝術或照片完全匹配。本書中的內幕貼士將引導藝術家完成這一過程。藝術家從基本建模開始,進而創建完整的場景和設計/遊戲關卡。本書中的每個模型都成為整體主題的重要組成部分,符合當今遊戲開發的逼真要求,而不是包含零散的模型。

附帶的DVD包含8個獨家高級Maya技巧視頻教程,作為藝術家的獎勵,提供寶貴的建模、綁定和紋理示例。還有一個深入的視頻教程,展示了作者使用的簡單而有效的視頻編輯技巧,以便藝術家學習如何展示他們的作品。本書不僅教授有效的方法論,還為用於製作有效的展示片和作品集的用戶提供令人印象深刻的內容。書中還提供了展示片、網站和藝術家代表的優缺點,以及對當今遊戲工作室期望的深入洞察。視頻教程向用戶展示了最終成品,然後逐步演示了該特定技術的創作過程。

作者Ingrassia是一位資深藝術家和教師(曾在幾個XBox遊戲項目擔任高級藝術家,並在倫敦的Escape Studios擔任高級Maya教師,該學院被認為是歐洲頂尖的培訓機構;遊戲作品包括Shadowrun(2007年)、Azurik: Rise of Perathia(2001年)、Harry Potter and the Sorcerer's Stone(2001年)、Electronic Arts, Inc.)。他提供內幕秘訣、貼士和技巧,讓藝術家學習各種尖端的建模和紋理技術。

結合最新的Next-Gen建模技術和經過驗證的流程,為新進入遊戲工作的藝術家提供了優勢,使他們能夠以專業的成果快速上手。附帶的DVD還包含有關高級建模技術的獎勵視頻。

遊戲行業專業人士分享他們的經驗和建議,為藝術家提供坦率而獨特的遊戲行業見解(他們是如何進入行業並保持在其中的)。

還介紹了Autodesk最新收購的MUDBOX軟件,以便藝術家學習快速有效的雕塑技術,並利用這個令人興奮且功能強大的工具為他們的模型增添專業外觀。(Ingrassia多年來一直在使用Mudbox,他最近在布拉格的一個動畫節上就該工具進行了講座。他的專業知識將體現在本書中。)