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商品描述
In just 24 sessions of one hour or less, this guide will help you create great 2D and 3D games for any platform with the 100% free Godot 3.0 game engine. Its straightforward, step-by-step approach guides you from basic scenes, graphics, and game flow through advanced shaders, environments, particle rendering, and networked games. Godot’s co-creator and main contributorwalk you through building three complete games, offering advanced techniques you won’t find anywhere else.
Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success.
Step-by-step instructions carefully walk you through the most common Godot engine programming tasks and techniques
Practical, hands-on examples show you how to apply what you learn
Quizzes and exercises help you test your knowledge and stretch your skills
Notes and tips point out shortcuts, solutions, and problems to avoid
Learn how to…
· Install Godot, create projects, and use the visual editor
· Master the scene system, and organize games with Scene Trees
· Create 2D graphics, 3D graphics, and animations
· Use basic and advanced scripting to perform many game tasks
· Process player input from any source
· Control game flow, configurations, and resources
· Maximize realism with Godot’s physics and particle systems
· Make the most of 3D shaders, materials, lighting, and shadows
· Control effects and post-processing
· Build richer, more sophisticated game universes with viewports
· Develop networked games, from concepts to communication and input
· Export games to the devices you’ve targeted
· Integrate native code, third-party APIs, and engine extensions (bonus chapter)
商品描述(中文翻譯)
在僅僅24個小時的學習中,這本指南將幫助您使用100%免費的Godot 3.0遊戲引擎在任何平台上創建出色的2D和3D遊戲。它的直觀、逐步的方法將引導您從基本場景、圖形和遊戲流程到高級著色器、環境、粒子渲染和網絡遊戲。Godot的共同創始人和主要貢獻者將帶領您建立三個完整的遊戲,並提供您在其他地方找不到的高級技巧。
每個課程都建立在您已經學到的基礎上,為您在現實世界中取得成功打下堅實的基礎。
逐步的指導仔細引導您完成最常見的Godot引擎編程任務和技巧。
實用的實例展示了如何應用所學的知識。
測驗和練習幫助您測試自己的知識並提升技能。
註解和提示指出了快捷方式、解決方案和需要避免的問題。
學習如何...
- 安裝Godot,創建項目並使用可視化編輯器。
- 掌握場景系統,並使用場景樹組織遊戲。
- 創建2D圖形、3D圖形和動畫。
- 使用基本和高級腳本執行許多遊戲任務。
- 從任何來源處理玩家輸入。
- 控制遊戲流程、配置和資源。
- 通過Godot的物理和粒子系統最大程度地實現真實感。
- 充分利用3D著色器、材質、照明和陰影。
- 控制效果和後處理。
- 使用視口構建更豐富、更複雜的遊戲宇宙。
- 從概念到通信和輸入開發網絡遊戲。
- 將遊戲導出到您的目標設備。
- 整合本地代碼、第三方API和引擎擴展(附加章節)。