Game Development with Blender and Godot: Leverage the combined power of Blender and Godot for building a point-and-click adventure game (Paperback)
暫譯: 使用 Blender 和 Godot 的遊戲開發:利用 Blender 和 Godot 的結合力量打造點擊冒險遊戲 (平裝本)
Obuz, Kumsal
- 出版商: Packt Publishing
- 出版日期: 2022-09-30
- 售價: $1,760
- 貴賓價: 9.5 折 $1,672
- 語言: 英文
- 頁數: 330
- 裝訂: Quality Paper - also called trade paper
- ISBN: 1801816026
- ISBN-13: 9781801816021
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相關分類:
3D建模 3D-modeling
海外代購書籍(需單獨結帳)
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商品描述
Understand how to use one of the most popular 3D modeling software and advanced game engines to create a seamless workflow between the two and produce dynamic games
Key Features:
- Learn how to create, rig, and animate 3D low-poly models in Blender
- Discover the 3D workflow of Godot Engine and understand how to enhance your models
- Use modeling and game design skills to create a dynamic point-and-click game
Book Description:
Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games.
This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they're game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets.
By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you'll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.
What You Will Learn:
- Discover what low-poly modeling is and why it matters
- Understand how to use materials, shaders, and textures in your models
- Explore how to render and animate a scene in Blender
- Focus on how to export Blender assets and import them into Godot
- Use 3D low-poly models in Godot to create fun games
- Design a dynamic and easy-to-navigate game world
- Explore how to interact with the game via interfaces
- Understand how to export your game for Windows
Who this book is for:
This book is for game developers who are looking to make the transition from 2D to 3D games. Readers should have a basic understanding of Godot, being able to navigate the UI, understand the inspector panel, create scenes, add scripts to game objects, and more. Previous experience with Blender is helpful but not required.
商品描述(中文翻譯)
了解如何使用最受歡迎的 3D 建模軟體和先進的遊戲引擎,創建兩者之間的無縫工作流程,並製作動態遊戲
主要特點:
- 學習如何在 Blender 中創建、綁定和動畫 3D 低多邊形模型
- 探索 Godot Engine 的 3D 工作流程,了解如何增強您的模型
- 運用建模和遊戲設計技能創建動態的點擊冒險遊戲
書籍描述:
《使用 Blender 和 Godot 的遊戲開發》是一本針對新手的綜合介紹,幫助您利用這兩種技術的能力來創建動態、互動和引人入勝的遊戲。
本書將首先聚焦於什麼是低多邊形建模,然後展示如何使用 Blender 創建、綁定和動畫您的模型。您還將對這些資產進行打磨,直到它們準備好進入遊戲,讓您能輕鬆地將它們導入 Godot 並有效地使用。接下來,您將使用遊戲引擎設計場景,處理光影,並將您的 3D 模型轉換為互動的可控資產。
在本書結束時,您將擁有一個專門針對遊戲開發的 Blender 和 Godot 之間的無縫工作流程。同時,您還將根據書中的指導和說明構建一個點擊冒險遊戲。完成這個遊戲將幫助您運用這些新獲得的技能,從構思到完成創建自己的 3D 遊戲。
您將學到什麼:
- 了解什麼是低多邊形建模及其重要性
- 理解如何在模型中使用材質、著色器和紋理
- 探索如何在 Blender 中渲染和動畫一個場景
- 專注於如何導出 Blender 資產並將其導入 Godot
- 在 Godot 中使用 3D 低多邊形模型創建有趣的遊戲
- 設計一個動態且易於導航的遊戲世界
- 探索如何通過介面與遊戲互動
- 了解如何為 Windows 導出您的遊戲
本書適合誰:
本書適合希望從 2D 遊戲轉向 3D 遊戲的遊戲開發者。讀者應該對 Godot 有基本的了解,能夠導航 UI、理解檢查面板、創建場景、為遊戲物件添加腳本等。之前有使用 Blender 的經驗會有幫助,但不是必需的。