Creating Game Environments in Blender 3D: Learn to Create Low Poly Game Environments
暫譯: 在 Blender 3D 中創建遊戲環境:學習製作低多邊形遊戲環境

Mendoza Guevarra, Ezra Thess

  • 出版商: Apress
  • 出版日期: 2020-10-17
  • 售價: $2,370
  • 貴賓價: 9.5$2,252
  • 語言: 英文
  • 頁數: 243
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1484261739
  • ISBN-13: 9781484261736
  • 相關分類: 3D建模 3D-modeling
  • 海外代購書籍(需單獨結帳)

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商品描述

Discover how to create a simple game environment in Blender 3D, from modeling and texturing game assets, to placing them in a scene. You'll export and import game assets as well as look at open-source game engines that will work with your game assets. Creating Game Environments in Blender 3D introduces the power of Blender 3D when creating a low poly game environment.

The book starts by discussing the basics of game terminology, such as knowing the difference between low poly and high poly assets and the types of game you're likely to work on. You'll also take a brief look at Blender's background and installation. The following chapters talk about the process for creating a simple game environment. This is discussed in detail along with a sample project. These chapters discuss the common tools for starting a game environment and the methods for enhancing your game environment, such as color fundamentals. The final chapter shows how you can export the game assets you created in Blender, how you can import game assets in Blender, and how to evaluate the different game engines available.

This book shows you the exciting side of creating a game environment while showing the power of Blender. After reading it, you will feel confident about creating a game environment.

What You Will Learn

  • Use Blender to create low poly game environments
  • Work with the common Blender tools for game environment design and development
  • Discover how to use Blender features in depth
  • Compare the Eevee and Cycles game engines
  • Who This Book Is For

    Game environment artists who want to use Blender 3D to create a game environment. Some previous exposure to game design and development would be helpful, but not required.

    商品描述(中文翻譯)

    發現如何在 Blender 3D 中創建一個簡單的遊戲環境,從建模和紋理設計遊戲資產,到將它們放置在場景中。您將學會如何匯出和匯入遊戲資產,並了解可以與您的遊戲資產一起使用的開源遊戲引擎。《在 Blender 3D 中創建遊戲環境》介紹了在創建低多邊形遊戲環境時 Blender 3D 的強大功能。

    本書首先討論遊戲術語的基本知識,例如了解低多邊形(low poly)和高多邊形(high poly)資產之間的區別,以及您可能會參與的遊戲類型。您還將簡要了解 Blender 的背景和安裝。接下來的章節將詳細討論創建簡單遊戲環境的過程,並提供一個示範項目。這些章節討論了開始遊戲環境所需的常用工具以及增強遊戲環境的方法,例如色彩基礎知識。最後一章展示了如何匯出您在 Blender 中創建的遊戲資產,如何在 Blender 中匯入遊戲資產,以及如何評估可用的不同遊戲引擎。

    本書展示了創建遊戲環境的令人興奮的一面,同時展示了 Blender 的強大功能。閱讀後,您將對創建遊戲環境充滿信心。

    您將學到的內容:
    - 使用 Blender 創建低多邊形遊戲環境
    - 使用常見的 Blender 工具進行遊戲環境設計和開發
    - 深入了解如何使用 Blender 的功能
    - 比較 Eevee 和 Cycles 遊戲引擎

    本書適合對象:
    希望使用 Blender 3D 創建遊戲環境的遊戲環境藝術家。對遊戲設計和開發有一些先前接觸會有所幫助,但不是必需的。

    作者簡介

    Ezra Thess Mendoza Guevarra graduated with a bachelor of science in information technology from STI College, the Philippines. Though she graduated with knowledge in web development, her passion for the arts that started in her childhood never faded away. In 2016, she got interested in 3D modeling.

    Despite being epileptic, she continues to pursue her dreams and "break the walls". A researcher and a passionate artist, Ezra is currently using her skills as both freelance writer and artist.


    作者簡介(中文翻譯)

    Ezra Thess Mendoza Guevarra 於菲律賓的 STI College 獲得資訊科技學士學位。雖然她在畢業時具備網頁開發的知識,但她自童年時期開始對藝術的熱情從未消退。2016 年,她對 3D 建模產生了興趣。

    儘管她患有癲癇症,她仍然持續追求自己的夢想並「打破藩籬」。作為一名研究者和充滿熱情的藝術家,Ezra 目前正利用她的技能擔任自由作家和藝術家。

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