Godot 4 Game Development Cookbook: Over 50 solid recipes for building high-quality 2D and 3D games with improved performance

Johnson, Jeff

  • 出版商: Packt Publishing
  • 出版日期: 2023-06-09
  • 售價: $1,730
  • 貴賓價: 9.5$1,644
  • 語言: 英文
  • 頁數: 258
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1838826076
  • ISBN-13: 9781838826079
  • 相關分類: Vulkan
  • 立即出貨 (庫存=1)

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商品描述

Explore the latest features of Godot 4 using advanced techniques and recipes to create professional-grade games with increased efficiency

Purchase of the print or Kindle book includes a free PDF eBook

Key Features

  • Take advantage of the new Vulkan renderer and 3D physics in Godot 4 to create high-quality games
  • Streamline your game development workflow with Godot's new TileMap, TileSet, and Animation Editor features
  • Discover what's changed in GDScript 2.0 and Shader additions to enhance your game development skills

Book Description

Want to transition from Godot 3 to 4? Look no further than the Godot 4 Game Development Cookbook. This comprehensive guide covers everything you need to become proficient with the latest GUI, GDscript 2.0, Vulkan 2D/3D rendering, shaders, audio, physics, TileSet/TileMap, importing, sound/music, animation, and multiplayer workflows. With its detailed recipes, the book leaves no stone unturned.

The Godot 4 Cookbook begins by exploring the updated graphical user interface and helps you familiarize yourself with the new features of GDscript 2.0. Next, it delves into the efficient rendering of 2D and 3D graphics using the Vulkan renderer. As it guides you in navigating the new Godot 4 platform, the book offers an in-depth understanding of shaders, including the latest enhancements to the shader language. Moreover, it covers a range of other topics, including importing from Blender, working with audio, and demystifying the new Vulkan Renderer and the physics additions for 2D and 3D. The book also shows you how the new changes to TileSet and TileMap make 2D game development easy. Advanced topics such as importing in Godot 4, adding sound and music to games, making changes in the Animation editor, and including workflows for multiplayer in Godot 4 are covered in detail.

By the end of this game development book, you'll have gained a better understanding of Godot 4 and will be equipped with various powerful techniques to enhance your Godot game development efficiency.

What you will learn

  • Speed up 2D game development with new TileSet and TileMap updates
  • Improve 2D and 3D rendering with the Vulkan Renderer
  • Master the new animation editor in Godot 4 for advanced game development
  • Enhance visuals and performance with visual shaders and the updated shader language
  • Import Blender blend files into Godot to optimize your workflow
  • Explore new physics system additions for improved realism and behavior of game objects
  • Experience innovative features by building multiplayer games in Godot 4

Who this book is for

The Godot 4 Game Development Cookbook is for seasoned game developers who want to acquire skills in creating games using a contemporary game engine. It is an invaluable resource for indie game developers and Godot developers who are familiar with Godot 3 and have some level of expertise in maneuvering the interface.

商品描述(中文翻譯)

探索使用先進技術和配方創建專業級遊戲的Godot 4的最新功能,以提高效率。

購買印刷版或Kindle書籍將包括一本免費的PDF電子書。

主要特點:

- 利用Godot 4中的新Vulkan渲染器和3D物理來創建高質量遊戲。
- 使用Godot的新TileMap、TileSet和Animation Editor功能來簡化遊戲開發工作流程。
- 了解GDScript 2.0和Shader的變化,以提升遊戲開發技能。

書籍描述:

想從Godot 3過渡到4嗎?不用再尋找了,Godot 4遊戲開發食譜就是您需要的。這本全面的指南涵蓋了您需要掌握的最新GUI、GDscript 2.0、Vulkan 2D/3D渲染、着色器、音頻、物理、TileSet/TileMap、導入、聲音/音樂、動畫和多人遊戲工作流程。通過詳細的配方,本書無所不包。

Godot 4食譜首先探索了更新後的圖形用戶界面,幫助您熟悉GDscript 2.0的新功能。接下來,它深入介紹了使用Vulkan渲染器高效渲染2D和3D圖形。在引導您適應新的Godot 4平台的同時,本書提供了對着色器的深入理解,包括對着色器語言的最新增強。此外,它還涵蓋了一系列其他主題,包括從Blender導入、處理音頻以及解析2D和3D的新Vulkan渲染器和物理增強功能。本書還向您展示了TileSet和TileMap的新變化如何使2D遊戲開發變得簡單。詳細介紹了在Godot 4中導入、添加音效和音樂、在動畫編輯器中進行更改以及包括多人遊戲工作流程。

通過閱讀本遊戲開發書籍,您將更好地了解Godot 4,並掌握各種強大的技巧,以提高Godot遊戲開發效率。

您將學到什麼:

- 使用新的TileSet和TileMap更新加快2D遊戲開發速度。
- 通過Vulkan渲染器改進2D和3D渲染。
- 掌握Godot 4中的新動畫編輯器,進行高級遊戲開發。
- 通過視覺着色器和更新的着色器語言增強視覺效果和性能。
- 將Blender混合文件導入Godot以優化工作流程。
- 探索用於改善遊戲物體的真實感和行為的新物理系統增強功能。
- 通過在Godot 4中構建多人遊戲體驗創新功能。

本書適合專業遊戲開發人員,他們希望使用當代遊戲引擎創建遊戲。對於熟悉Godot 3並具有一定界面操作經驗的獨立遊戲開發人員和Godot開發人員來說,這是一個寶貴的資源。

目錄大綱

1. Exploring the Godot 4 Editor
2. Transitioning to GDScript 2.0
3. 2D and 3D Rendering with Vulkan
4. Practicing Physics and Handling Navigation in Godot 4
5. Playing with Shaders in Godot 4
6. Importing 3D Assets in Godot 4
7. Adding Sound and Music to Your Game
8. Making 2D Games Easier with Tileset and Tilemap
9. Achieving Better Animations Using the New Animation Editor
10. Exploring New Multiplayer Features in Godot 4

目錄大綱(中文翻譯)

1. 探索 Godot 4 編輯器
2. 過渡到 GDScript 2.0
3. 使用 Vulkan 進行 2D 和 3D 渲染
4. 在 Godot 4 中實踐物理和導航處理
5. 在 Godot 4 中玩轉著色器
6. 在 Godot 4 中導入 3D 資產
7. 為遊戲添加音效和音樂
8. 使用 Tileset 和 Tilemap 讓 2D 遊戲更容易
9. 使用新的動畫編輯器實現更好的動畫效果
10. 探索 Godot 4 中的新多人遊戲功能

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