Godot Engine Game Development Projects
Chris Bradfield
- 出版商: Packt Publishing
- 出版日期: 2018-06-29
- 售價: $2,680
- 貴賓價: 9.5 折 $2,546
- 語言: 英文
- 頁數: 298
- 裝訂: Paperback
- ISBN: 1788831500
- ISBN-13: 9781788831505
-
相關分類:
遊戲設計 Game-design
海外代購書籍(需單獨結帳)
買這商品的人也買了...
-
$350$315 -
$332Perl 高效編程, 2/e (Effective Perl Programming: Ways to Write Better, More Idiomatic Perl, 2/e)
-
$1,617Deep Learning (Hardcover)
-
$1,680$1,596 -
$699$552 -
$650$553 -
$540$459 -
$1,558$1,476 -
$403PHP 安全之道 項目安全的架構、技術與實踐
-
$1,520$1,444 -
$2,170$2,062
相關主題
商品描述
Create interactive cross-platform games with the Godot Engine 3.0
Key Features
- Learn the art of developing cross-platform games
- Leverage Godot's node and scene system to design robust, reusable game objects
- Integrate Blender easily and efficiently with Godot to create powerful 3D games
Book Description
Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life.
This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games.
Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects.
Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0.
What you will learn
- Get started with the Godot game engine and editor
- Organize a game project
- Import graphical and audio assets
- Use Godot's node and scene system to design robust, reusable game objects
- Write code in GDScript to capture input and build complex behaviors
- Implement user interfaces to display information
- Create visual effects to spice up your game
- Learn techniques that you can apply to your own game projects
Who This Book Is For
Godot Engine Game Development Projects is for both new users and experienced developers, who want to learn to make games using a modern game engine. Some prior programming experience is recommended.
Table of Contents
- Introduction
- Coin Dash
- Escape the Maze
- Space Rocks
- Platformer
- 3D Minigolf
- Additional Topics
商品描述(中文翻譯)
使用Godot Engine 3.0創建互動跨平台遊戲
主要特點:
- 學習開發跨平台遊戲的技巧
- 利用Godot的節點和場景系統設計堅固且可重用的遊戲物件
- 輕鬆高效地將Blender與Godot集成,創建強大的3D遊戲
書籍描述:
《Godot Engine遊戲開發項目》是對Godot遊戲引擎及其新版本3.0的介紹。Godot 3.0帶來了許多新功能和能力,使其成為昂貴商業遊戲引擎的強大替代品。對於初學者來說,Godot提供了一種友好的方式來學習遊戲開發技術,而對於有經驗的開發人員來說,它是一個強大且可定制的工具,可以將您的想法變為現實。
本書包含五個項目,將幫助開發人員在構建遊戲時對引擎有一個扎實的理解。
遊戲開發是一個複雜的過程,涉及廣泛的知識和技能。本書通過展示如何創建一些小型遊戲項目,幫助您在基礎水平技能的基礎上建立更多技能。在此過程中,您將學習Godot的工作原理,並發現可以應用於您的項目的重要遊戲開發技術。
通過直觀的逐步方法和實用示例,本書將帶您從基礎知識到複雜的遊戲物理、動畫和其他技術。完成最後一個項目後,您將對Godot 3.0有一個堅實的基礎,為未來的成功打下基礎。
您將學到什麼:
- 開始使用Godot遊戲引擎和編輯器
- 組織遊戲項目
- 導入圖形和音頻資源
- 使用Godot的節點和場景系統設計堅固且可重用的遊戲物件
- 使用GDScript編寫代碼以捕捉輸入並構建複雜行為
- 實現用戶界面以顯示信息
- 創建視覺效果來豐富您的遊戲
- 學習可以應用於自己的遊戲項目的技巧
本書適合對使用現代遊戲引擎製作遊戲感興趣的新用戶和有經驗的開發人員。建議具備一些編程經驗。
目錄:
1. 簡介
2. Coin Dash
3. 逃離迷宮
4. 太空岩石
5. 平台遊戲
6. 3D迷你高爾夫
7. 附加主題