Advanced Game Design: A Systems Approach ( Game Design )

Michael Sellers

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商品描述

In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device or platform. Sellers offers a deep unifying framework in which practical game design best practices and proven systems thinking theory reinforce each other, helping game designers understand what they are trying to accomplish and the best ways to achieve it. Drawing on 20+ years of experience designing games, launching game studios, and teaching game design, Sellers explains:

  • What games are, and how systems thinking can help you think about them more clearly
  • How to systematically promote engagement, interactivity, and fun
  • What you can learn from MDA and other game design frameworks
  • How to create gameplay and core loops
  • How to design the entire player experience, and how to build game mechanics that work together to create that experience
  • How to capture your game’s “big idea” and Unique Selling Proposition
  • How to establish high-level and background design and translate it into detailed design
  • How to build, playtest, and iterate early prototypes
  • How to build your game design career in a field that keeps changing at breakneck speed

商品描述(中文翻譯)

在《高級遊戲設計》中,開創性的遊戲設計師和教師Michael Sellers將遊戲設計實踐置於堅實的系統思維理論框架中,使設計師能夠更深入、更清晰地思考他們的工作,從而能夠為任何設備或平台創造更好、更引人入勝的遊戲。Sellers提供了一個深入的統一框架,其中實踐的遊戲設計最佳實踐和經過驗證的系統思維理論相互補充,幫助遊戲設計師理解他們試圖實現的目標以及實現這些目標的最佳方法。Sellers根據自己20多年的遊戲設計經驗、遊戲工作室的創立和遊戲設計教學,解釋了以下內容:

- 遊戲是什麼,以及系統思維如何幫助你更清晰地思考遊戲
- 如何系統地促進參與、互動和樂趣
- 你可以從MDA和其他遊戲設計框架中學到什麼
- 如何創建遊戲玩法和核心循環
- 如何設計整個玩家體驗,以及如何建立遊戲機制,使其共同創造出這種體驗
- 如何捕捉你的遊戲的“大主意”和獨特銷售主張
- 如何建立高層次和背景設計,並將其轉化為詳細設計
- 如何建立、測試玩和迭代早期原型
- 如何在變化迅速的領域中建立你的遊戲設計職業生涯