Advanced Game Design: A Systems Approach ( Game Design )
暫譯: 進階遊戲設計:系統方法
Michael Sellers
- 出版商: Addison Wesley
- 出版日期: 2017-11-14
- 售價: $2,100
- 貴賓價: 9.5 折 $1,995
- 語言: 英文
- 頁數: 456
- 裝訂: Paperback
- ISBN: 0134667603
- ISBN-13: 9780134667607
-
相關分類:
遊戲設計 Game-design
-
相關翻譯:
進階遊戲設計|系統性的遊戲設計方法 (Advanced Game Design: A Systems Approach) (繁中版)
立即出貨
買這商品的人也買了...
-
$800$632 -
$2,200$2,090 -
$534$507 -
$1,872Deep Learning: A Practitioner's Approach (Paperback)
-
$551游戲概念設計理念與案例解析
-
$403游戲運營 : 高手進階之路
-
$505Unity AR/VR 開發 : 從新手到專家
-
$474$450 -
$301逆向分析實戰
-
$414$393
商品描述
In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device or platform. Sellers offers a deep unifying framework in which practical game design best practices and proven systems thinking theory reinforce each other, helping game designers understand what they are trying to accomplish and the best ways to achieve it. Drawing on 20+ years of experience designing games, launching game studios, and teaching game design, Sellers explains:
- What games are, and how systems thinking can help you think about them more clearly
- How to systematically promote engagement, interactivity, and fun
- What you can learn from MDA and other game design frameworks
- How to create gameplay and core loops
- How to design the entire player experience, and how to build game mechanics that work together to create that experience
- How to capture your game’s “big idea” and Unique Selling Proposition
- How to establish high-level and background design and translate it into detailed design
- How to build, playtest, and iterate early prototypes
- How to build your game design career in a field that keeps changing at breakneck speed
商品描述(中文翻譯)
在《進階遊戲設計》中,開創性的遊戲設計師及講師 Michael Sellers 將遊戲設計實踐置於強大的系統思維理論框架中,使設計師能夠更深入且清晰地思考他們的工作,從而為任何設備或平台創造出更好、更具吸引力的遊戲。Sellers 提供了一個深刻的統一框架,其中實用的遊戲設計最佳實踐與經過驗證的系統思維理論相互強化,幫助遊戲設計師理解他們想要達成的目標以及最佳的實現方式。基於超過 20 年的遊戲設計、啟動遊戲工作室及教授遊戲設計的經驗,Sellers 解釋了:
- 遊戲是什麼,以及系統思維如何幫助你更清晰地思考它們
- 如何系統性地促進參與感、互動性和樂趣
- 你可以從 MDA 及其他遊戲設計框架中學到什麼
- 如何創建遊戲玩法和核心循環
- 如何設計整個玩家體驗,以及如何構建協同工作的遊戲機制以創造該體驗
- 如何捕捉你遊戲的「大想法」和獨特賣點
- 如何建立高層次和背景設計並將其轉化為詳細設計
- 如何構建、遊玩測試和迭代早期原型
- 如何在一個不斷以驚人速度變化的領域中建立你的遊戲設計職業生涯