Players Making Decisions: Game Design Essentials and the Art of Understanding Your Players (Paperback)
暫譯: 玩家決策:遊戲設計要素與理解玩家的藝術 (平裝本)

Zack Hiwiller

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商品描述

Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points?


Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding.


This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include:

  • A clear introduction to the discipline of game design, how game development teams work, and the game development process
  • Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues
  • A detailed discussion of cognitive biases and human decision making as it pertains to games
  • Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics
  • Practical coverage of using simulation tools to decode the magic of game balance
  • A full section on the game design business, and how to create a sustainable lifestyle within it

商品描述(中文翻譯)

遊戲設計師今天被期望擁有多學科的技能,包括藝術與設計、電腦程式設計、心理學、經濟學、作曲、教育、神話等,這些技能的清單還在不斷延伸。如何將這個龐大的宇宙提煉成幾個重要的要點?

《玩家決策》匯集了現代遊戲設計課程中最常教授的各種主題,並專注於對學生未來幾年有用的核心概念。這些概念的共同主題是創造遊戲的藝術與技藝,讓玩家透過做出有意義的決策而投入其中。無論是選擇向右或向左移動、傳球或射門,還是發展自己的策略,這些決策使得遊戲對玩家來說變得愉快。作為一名遊戲設計師,你永遠無法完全確定你的觀眾會是誰,但你可以進入他們的世界,提供一種專注和集中於一項內在獎勵任務的狀態。

這本詳細且易於理解的遊戲設計指南適用於數位和類比遊戲設計師,其特色包括:

- 清晰介紹遊戲設計的學科、遊戲開發團隊的運作方式以及遊戲開發過程
- 有關原型設計和遊玩測試的完整細節,從紙上原型到智慧財產權保護問題
- 詳細討論認知偏見和人類決策如何與遊戲相關
- 徹底涵蓋關鍵遊戲元素,並實用地討論遊戲機制、動態和美學
- 實用地介紹使用模擬工具解碼遊戲平衡的魔力
- 完整的遊戲設計商業部分,以及如何在其中創造可持續的生活方式