Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# (Paperback)
暫譯: 遊戲設計、原型製作與開發入門:從概念到可玩遊戲,使用 Unity 和 C#
Jeremy Gibson Bond
- 出版商: Addison Wesley
- 出版日期: 2014-07-11
- 售價: $2,730
- 貴賓價: 9.5 折 $2,594
- 語言: 英文
- 頁數: 944
- 裝訂: Paperback
- ISBN: 0321933168
- ISBN-13: 9780321933164
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相關分類:
C#、遊戲引擎 Game-engine、遊戲設計 Game-design
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相關翻譯:
遊戲設計、原型與開發:基於 Unity 與 C# 從構思到實現 (簡中版)
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商品描述
Learn Game Design, Prototyping, and Programming with Today’s Leading Tools: Unity™ and C#
Award-winning game designer and professor Jeremy Gibson has spent the last decade teaching game design and working as an independent game developer. Over the years, his most successful students have always been those who effectively combined game design theory, concrete rapid-prototyping practices, and programming skills.
Introduction to Game Design, Prototyping, and Development is the first time that all three of these disciplines have been brought together into a single book. It is a distillation of everything that Gibson has learned teaching hundreds of game designers and developers in his years at the #1 university games program in North America. It fully integrates the disciplines of game design and computer programming and helps you master the crucial practice of iterative prototyping using Unity. As the top game engine for cross-platform game development, Unity allows you to write a game once and deliver it to everything from Windows, OS X, and Linux applications to webpages and all of the most popular mobile platforms.
If you want to develop games, you need strong experience with modern best practices and professional tools. There’s no substitute. There’s no shortcut. But you can get what you need in this book.
COVERAGE INCLUDES
- In-depth tutorials for eight different game prototypes
- Developing new game design concepts
- Moving quickly from design concepts to working digital prototypes
- Improving your designs through rapid iteration
- Playtesting your games and interpreting the feedback that you receive
- Tuning games to get the right “game balance” and “game feel”
- Developing with Unity, today’s best engine for independent game development
- Learning C# the right way
- Using Agile and Scrum to efficiently organize your game design and development process
- Debugging your game code
- Getting into the highly competitive, fast-changing game industry
商品描述(中文翻譯)
**學習遊戲設計、原型製作和程式設計,使用當今領先的工具:Unity™ 和 C#**
獲獎遊戲設計師及教授 Jeremy Gibson 在過去十年中一直教授遊戲設計並擔任獨立遊戲開發者。多年來,他最成功的學生總是那些有效結合遊戲設計理論、具體的快速原型實踐和程式設計技能的人。
《遊戲設計、原型製作與開發導論》是首次將這三個學科整合到一本書中。這本書提煉了 Gibson 在北美排名第一的遊戲學程中教導數百名遊戲設計師和開發者所學到的一切。它充分整合了遊戲設計和電腦程式設計的學科,幫助你掌握使用 Unity 進行迭代原型製作的關鍵實踐。作為跨平台遊戲開發的頂尖遊戲引擎,Unity 允許你一次編寫遊戲,並將其交付到 Windows、OS X 和 Linux 應用程式、網頁以及所有最受歡迎的行動平台。
如果你想開發遊戲,你需要對現代最佳實踐和專業工具有強大的經驗。沒有替代品,也沒有捷徑。但你可以在這本書中獲得所需的知識。
**內容涵蓋包括:**
- 八個不同遊戲原型的深入教程
- 開發新的遊戲設計概念
- 快速從設計概念轉向可運作的數位原型
- 通過快速迭代改善你的設計
- 測試你的遊戲並解讀收到的反饋
- 調整遊戲以獲得正確的「遊戲平衡」和「遊戲感」
- 使用 Unity 開發,當今獨立遊戲開發的最佳引擎
- 正確學習 C#
- 使用 Agile 和 Scrum 有效組織你的遊戲設計和開發過程
- 除錯你的遊戲程式碼
- 進入競爭激烈、快速變化的遊戲產業