Emotion in Games: Theory and Praxis (Socio-Affective Computing)
暫譯: 遊戲中的情感:理論與實踐(社會情感計算)

  • 出版商: Springer
  • 出版日期: 2018-04-22
  • 售價: $6,820
  • 貴賓價: 9.5$6,479
  • 語言: 英文
  • 頁數: 338
  • 裝訂: Paperback
  • ISBN: 3319823213
  • ISBN-13: 9783319823218
  • 海外代購書籍(需單獨結帳)

商品描述

The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications.

This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence.

 

商品描述(中文翻譯)

本書的核心訊息是:電腦遊戲最能實現情感互動。本書匯集了情感計算、遊戲研究、遊戲人工智慧、使用者體驗研究、感測技術、多模態介面和心理學等領域專家的貢獻,將推進玩家體驗研究的最前沿;情感建模、誘導和感測;情感驅動的遊戲適應以及基於遊戲的學習和評估。本書分為三個部分,涵蓋理論、情感建模與情感驅動的適應,以及應用。

本書將吸引遊戲研究、情感計算、人機互動和人工智慧領域的研究人員和學者的興趣。