Game Dynamics: Best Practices in Procedural and Dynamic Game Content Generation
暫譯: 遊戲動態:程序性與動態遊戲內容生成的最佳實踐
- 出版商: Springer
- 出版日期: 2017-04-06
- 售價: $6,400
- 貴賓價: 9.5 折 $6,080
- 語言: 英文
- 頁數: 177
- 裝訂: Hardcover
- ISBN: 3319530879
- ISBN-13: 9783319530871
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商品描述
This book offers a compendium of best practices in game dynamics. It covers a wide range of dynamic game elements ranging from player behavior over artificial intelligence to procedural content generation. Such dynamics make virtual worlds more lively and realistic and they also create the potential for moments of amazement and surprise. In many cases, game dynamics are driven by a combination of random seeds, player records and procedural algorithms. Games can even incorporate the player’s real-world behavior to create dynamic responses. The best practices illustrate how dynamic elements improve the user experience and increase the replay value.
The book draws upon interdisciplinary approaches; researchers and practitioners from Game Studies, Computer Science, Human-Computer Interaction, Psychology and other disciplines will find this book to be an exceptional resource of both creative inspiration and hands-on process knowledge.
商品描述(中文翻譯)
本書提供了遊戲動態的最佳實踐彙編。它涵蓋了從玩家行為、人工智慧到程序生成內容等各種動態遊戲元素。這些動態使虛擬世界更加生動和真實,並且創造了驚奇和驚喜的潛力。在許多情況下,遊戲動態是由隨機種子、玩家記錄和程序算法的組合驅動的。遊戲甚至可以結合玩家的現實行為來創造動態反應。最佳實踐展示了動態元素如何改善用戶體驗並提高重玩價值。
本書採用跨學科的方法;來自遊戲研究、計算機科學、人機互動、心理學及其他學科的研究者和實踐者將會發現本書是創意靈感和實用過程知識的卓越資源。