Game Dynamics: Best Practices in Procedural and Dynamic Game Content Generation
暫譯: 遊戲動態:程序性與動態遊戲內容生成的最佳實踐

Korn, Oliver, Lee, Newton

  • 出版商: Springer
  • 出版日期: 2018-07-19
  • 售價: $4,600
  • 貴賓價: 9.5$4,370
  • 語言: 英文
  • 頁數: 177
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 3319850598
  • ISBN-13: 9783319850597
  • 海外代購書籍(需單獨結帳)

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商品描述

This book offers a compendium of best practices in game dynamics. It covers a wide range of dynamic game elements ranging from player behavior over artificial intelligence to procedural content generation. Such dynamics make virtual worlds more lively and realistic and they also create the potential for moments of amazement and surprise. In many cases, game dynamics are driven by a combination of random seeds, player records and procedural algorithms. Games can even incorporate the player's real-world behavior to create dynamic responses. The best practices illustrate how dynamic elements improve the user experience and increase the replay value.
The book draws upon interdisciplinary approaches; researchers and practitioners from Game Studies, Computer Science, Human-Computer Interaction, Psychology and other disciplines will find this book to be an exceptional resource of both creative inspiration and hands-on process knowledge.

商品描述(中文翻譯)

本書提供了遊戲動態的最佳實踐彙編。它涵蓋了從玩家行為、人工智慧到程序內容生成等各種動態遊戲元素。這些動態使虛擬世界更加生動和真實,並且創造了驚奇和驚喜的潛力。在許多情況下,遊戲動態是由隨機種子、玩家紀錄和程序算法的組合驅動的。遊戲甚至可以結合玩家的現實行為來創造動態反應。最佳實踐展示了動態元素如何改善用戶體驗並提高重玩價值。

本書採用跨學科的方法;來自遊戲研究、計算機科學、人機互動、心理學及其他學科的研究者和實務工作者將會發現本書是創意靈感和實務過程知識的卓越資源。

作者簡介

Oliver Korn is a full professor for Human Computer Interaction (HCI) at Offenburg University in Germany. He also is a certified project manager (German Chamber of Commerce, DIHK), professional member of the ACM and the IEEE and an evaluator for the European Commission.After completing his master focusing on Computational Linguistics, he worked at the Fraunhofer Institute for Industrial Engineering (IAO) and the Stuttgart Media University (HdM). He focused on HCI, especially simulations, gaming and gamification. In 2003, he co-founded KORION, a Fraunhofer spin-off developing simulations and games. As CEO, he was in charge of several national research projects and gained experience in countless industrial software development projects, both in the area of entertainment and business intelligence. In 2014, he received his PhD in computer science at the SimTech Excellence Cluster of the University of Stuttgart. His research is published in numerous international publications.
Newton Lee is CEO of Newton Lee Laboratories LLC, president of the Institute for Education, Research, and Scholarships (IFERS), adjunct professor at Woodbury University School of Media, Culture & Design (MCD), editor-in-chief of Association for Computing Machinery (ACM) Computers in Entertainment, and education and media advisor for the United States Transhumanist Party.Previously, Lee was a computer scientist at AT&T Bell Laboratories, research staff member at the Institute for Defense Analyses, and senior producer and engineer at The Walt Disney Company where he led the in-house Games Group in developing over 100 online games for Disney.com and DisneyBlast.com. He was the founder of Disney Online Technology Forum, creator of Bell Labs' first-ever commercial AI tool, and inventor of the world's first annotated multimedia OPAC for the U.S. National Agricultural Library.Lee graduated Summa Cum Laude from Virginia Tech with a B.S. and M.S. degree in Computer Science, and he earned a perfect GPA from Vincennes University with an A.S. degree in Electrical Engineering and an honorary doctorate in Computer Science. He has been honored with a Michigan Leading Edge Technologies Award, two community development awards from the California Junior Chamber of Commerce, and four volunteer project leadership awards from The Walt Disney Company.


作者簡介(中文翻譯)

奧利佛·科恩(Oliver Korn)是德國奧芬堡大學的人機互動(HCI)全職教授。他同時也是德國商會(DIHK)認證的專案經理、ACM和IEEE的專業會員,以及歐洲委員會的評估員。在完成以計算語言學為重點的碩士學位後,他曾在弗勞恩霍夫工業工程研究所(IAO)和斯圖加特媒體大學(HdM)工作。他專注於人機互動,特別是模擬、遊戲和遊戲化。2003年,他共同創立了KORION,這是一家開發模擬和遊戲的弗勞恩霍夫衍生公司。作為首席執行官,他負責多個國家研究專案,並在娛樂和商業智慧領域的無數工業軟體開發專案中獲得經驗。2014年,他在斯圖加特大學的SimTech卓越集群獲得計算機科學博士學位。他的研究成果發表在眾多國際期刊上。

牛頓·李(Newton Lee)是牛頓·李實驗室有限責任公司的首席執行官,教育、研究和獎學金研究所(IFERS)的總裁,伍德伯里大學媒體、文化與設計學院(MCD)的兼任教授,計算機協會(ACM)《娛樂中的計算機》期刊的主編,以及美國超人主義黨的教育和媒體顧問。此前,李曾在AT&T貝爾實驗室擔任計算機科學家,並在國防分析研究所擔任研究人員,還曾在華特迪士尼公司擔任高級製作人和工程師,負責內部遊戲小組開發超過100款在線遊戲,供Disney.com和DisneyBlast.com使用。他是迪士尼在線技術論壇的創始人,貝爾實驗室首個商業AI工具的創造者,以及美國國家農業圖書館全球首個註釋多媒體OPAC的發明者。李以優異的成績(Summa Cum Laude)從維吉尼亞理工大學獲得計算機科學的學士和碩士學位,並在文森斯大學獲得電機工程的副學士學位,成績完美,還獲得計算機科學的榮譽博士學位。他曾獲得密西根州前沿技術獎、加州青年商會的兩個社區發展獎,以及華特迪士尼公司的四個志願專案領導獎。

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