Serious Games: Foundations, Concepts and Practice
暫譯: 嚴肅遊戲:基礎、概念與實踐

  • 出版商: Springer
  • 出版日期: 2018-06-14
  • 售價: $3,020
  • 貴賓價: 9.5$2,869
  • 語言: 英文
  • 頁數: 421
  • 裝訂: Paperback
  • ISBN: 3319821377
  • ISBN-13: 9783319821375
  • 海外代購書籍(需單獨結帳)

相關主題

商品描述

This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment. 

Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to learn about the distinctive features of serious game design and development. And ultimately, the book also addresses prospective users of serious game technologies by providing them with a solid basis for judging the advantages and limitations of serious games in different application areas such as game-based learning, training and simulation or games for health.

To cater to this heterogeneous readership and wide range of interests, every effort was made to make the book flexible to use. All readers are expected to study Chapter 1, as it provides the necessary basics and terminology that will be used in all subsequent chapters. The eleven chapters that follow cover the creation of serious games (design, authoring processes and tools, content production), the runtime context of serious games (game engines, adaptation mechanisms, game balancing, game mastering, multi-player serious games), the effects of serious games and their evaluation (player experience, assessment techniques, performance indicators), and serious games in practice (economic aspects, cost-benefit analysis, serious game distribution). To familiarize the readers with best practice in this field, the final chapter presents more than 30 selected examples of serious games illustrating their characteristics and showcasing their practical use. 

Lecturers can select chapters in a sequence that is most suitable for their specific course or seminar. The book includes specific suggestions for courses such as “Introduction to Serious Games”, “Entertainment Technology”, “Serious Game Design”, “Game-based Learning”, and “Applications of Serious Games”.

商品描述(中文翻譯)

這本教科書介紹了嚴肅遊戲的基本原理,這些遊戲與純娛樂的電腦遊戲有著顯著的不同。

本書的目標讀者之一是來自各個學科的本科生和研究生,他們希望了解嚴肅遊戲。潛在的嚴肅遊戲開發者也是另一個目標群體,他們可以利用本書進行自學,以了解嚴肅遊戲設計和開發的獨特特徵。最終,本書也針對潛在的嚴肅遊戲技術使用者,為他們提供一個堅實的基礎,以評估嚴肅遊戲在不同應用領域(如基於遊戲的學習、訓練與模擬或健康遊戲)的優勢和限制。

為了迎合這個多元的讀者群和廣泛的興趣,本書在使用上做了靈活的安排。所有讀者都應該學習第一章,因為它提供了後續章節所需的基本知識和術語。隨後的十一章涵蓋了嚴肅遊戲的創建(設計、創作過程和工具、內容製作)、嚴肅遊戲的運行環境(遊戲引擎、適應機制、遊戲平衡、遊戲管理、多玩家嚴肅遊戲)、嚴肅遊戲的效果及其評估(玩家體驗、評估技術、績效指標),以及嚴肅遊戲的實踐(經濟方面、成本效益分析、嚴肅遊戲的分發)。為了讓讀者熟悉該領域的最佳實踐,最後一章展示了30多個選定的嚴肅遊戲範例,說明其特徵並展示其實際應用。

講師可以根據其特定課程或研討會的需求選擇最合適的章節順序。本書還包括針對課程的具體建議,如「嚴肅遊戲導論」、「娛樂技術」、「嚴肅遊戲設計」、「基於遊戲的學習」和「嚴肅遊戲的應用」。