Maya Techniques: Hyper-Real Creature Creation (Paperback)
暫譯: Maya 技術:超真實生物創作 (平裝本)
Alias Learning Tools, Erick Miller, Paul Thuriot, Jeff Unay
- 出版商: Sybex
- 出版日期: 2006-03-13
- 售價: $2,230
- 貴賓價: 9.5 折 $2,119
- 語言: 英文
- 頁數: 244
- 裝訂: Paperback
- ISBN: 1897177046
- ISBN-13: 9781897177044
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相關分類:
3D建模 3D-modeling
已絕版
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商品描述
Description
Maya Techniques | Hyper-Real Creature Creation provides users with an inside look at working with Maya in a production setting. Authored by a team of industry experts it explores the recommended workflows for achieving hyper-realistic results when creating humanoid characters. Based on the creation of a biped beast, this book will provide step-by-step instructions and accompanying theory with each artist covering his area of expertise, specifically modeling, texturing, facial setup, and body setup.
The DVD will include instructor-led training movies; models, setups, and scene files to complete all the tutorials in the book; and interviews with the author-artists.
Table of Contents:
- Creature Pre-production
- Poly Box Modeling
- Modeling According to Muscle Flow
- Advanced Poly Tools/Workflow Techniques
- Corrective Blend Shapes for Rig
- Skeleton Set-up
- Squashy Lips
- Compressible Spine
- Cluster on the Mesh
- Fleshy Eyes and Sticky Lips
- Re-Directing Modeled Shapes into Attribute-Driven Muscle Groups
- Making Corrective Shapes
- Using Wrap Deformers
- Eye-Refraction Tricks
- Realistic Skin Shading
- Joint Chain Creation
- Hierarchies and the Broken Hierarchy Technique
- Creating Controls for a Humanoid Creature
- Applying Joint Chains into the Hierarchy
- Binding the Creature
商品描述(中文翻譯)
**描述**
《Maya 技術 | 超現實生物創作》提供使用者在製作環境中使用 Maya 的內部視角。這本書由一群業界專家撰寫,探討在創建類人角色時實現超現實結果的推薦工作流程。基於一個雙足野獸的創作,本書將提供逐步指導和相關理論,每位藝術家將涵蓋其專業領域,特別是建模、紋理、面部設置和身體設置。
DVD 將包括由講師主導的訓練影片;模型、設置和場景檔案,以完成書中的所有教程;以及與作者藝術家的訪談。
目錄:
- 生物前期製作
- 多邊形盒建模
- 根據肌肉流動建模
- 進階多邊形工具/工作流程技術
- 用於骨架的修正混合形狀
- 骨架設置
- 可壓縮的嘴唇
- 可壓縮的脊椎
- 網格上的集群
- 肉質眼睛和黏性嘴唇
- 將建模形狀重新導向到屬性驅動的肌肉群
- 創建修正形狀
- 使用包裹變形器
- 眼睛折射技巧
- 現實皮膚著色
- 關節鏈創建
- 階層和破碎階層技術
- 為類人生物創建控制器
- 將關節鏈應用於階層
- 綁定生物