Online Worlds: Convergence of the Real and the Virtual (Paperback)
暫譯: 線上世界:現實與虛擬的融合 (平裝本)
William Sims Bainbridge
- 出版商: Springer
- 出版日期: 2009-12-18
- 定價: $3,850
- 售價: 8.0 折 $3,080
- 語言: 英文
- 頁數: 328
- 裝訂: Paperback
- ISBN: 1848828241
- ISBN-13: 9781848828247
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相關分類:
人工智慧、遊戲設計 Game-design
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相關主題
商品描述
Virtual worlds are persistent online computer-generated environments where people can interact, whether for work or play, in a manner comparable to the real world. The most popular current example is World of Warcraft, a massively multiplayer online game with eleven million subscribers. However, other virtual worlds, notably Second Life, are not games at all but internet-based collaboration contexts in which people can create virtual objects, simulated architecture, and working groups.
This book brings together an international team of highly accomplished authors to examine the phenomena of virtual worlds, using a range of theories and methodologies to discover the principles that are making virtual worlds increasingly popular, and which are establishing them as a major sector of human-centred computing.
商品描述(中文翻譯)
虛擬世界是持久的線上電腦生成環境,人們可以在其中互動,無論是工作還是娛樂,這種互動方式與現實世界相似。目前最受歡迎的例子是《魔獸世界》(World of Warcraft),這是一款擁有一千一百萬訂閱者的大型多人線上遊戲。然而,其他虛擬世界,特別是《第二人生》(Second Life),根本不是遊戲,而是基於網路的協作環境,人們可以在其中創建虛擬物件、模擬建築和工作小組。
本書匯集了一支國際化的高成就作者團隊,探討虛擬世界的現象,運用多種理論和方法論來發現使虛擬世界日益受歡迎的原則,並確立其作為以人為中心的計算的一個主要領域。