Unreal Engine 4 Shaders and Effects Cookbook (Unreal Engine 4 葉片與效果食譜)

Ramos, Brais Brenlla, Doran, John P.

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商品描述

Unreal Engine 4 is a powerful game engine, one which has seen a recent boost in widespread adoption thanks to its ease of use and the powerful rendering pipeline that it packs. Seeing as how it's relatively easy to create stunning presentations and visuals, Unreal has quickly become a strong contender in industries where this kind of software had been previously denied entry.

With that in mind, this book aims to help you get the most out of Unreal Engine 4 - from creating awe-inspiring graphics to delivering optimized experiences to your users. This is possible thanks to a mixture of hands-on experience with real materials and the theory behind them. You will immediately know how to create that material that you want to display, and you'll also end up with the knowledge that will let you know how to control it.

All of this will be done without losing sight of two key components of any real-time application - optimization, and efficiency. The materials that you create will be light and efficient, and they will vary depending on your target platform. You'll know which techniques can be used in any kind of device and which ones should be kept to high-end machines, giving you the confidence to tackle any material-related task that you can imagine. Hop onboard and discover how!

商品描述(中文翻譯)

Unreal Engine 4 是一個強大的遊戲引擎,由於其易於使用和強大的渲染管線,近年來在廣泛應用中得到了提升。由於相對容易創建令人驚嘆的演示和視覺效果,Unreal 迅速成為先前被拒絕進入這種軟件的行業的有力競爭者。

基於這一點,本書旨在幫助您充分利用 Unreal Engine 4,從創建令人驚嘆的圖形到為用戶提供優化的體驗。這得益於對真實材料的實踐經驗和背後的理論的結合。您將立即知道如何創建您想要顯示的材料,並且您還將獲得讓您知道如何控制它的知識。

所有這些都將在不失去任何實時應用的兩個關鍵組成部分的情況下完成 - 優化和效率。您創建的材料將輕巧高效,並且根據您的目標平台而有所不同。您將了解哪些技術可以在任何設備上使用,哪些應該保留給高端機器,這將使您有信心應對任何您可以想像到的與材料相關的任務。快來參加並發現吧!