Gamification with Unity 5.x
Lauren S. Ferro
- 出版商: Packt Publishing
- 出版日期: 2016-11-30
- 售價: $1,980
- 貴賓價: 9.5 折 $1,881
- 語言: 英文
- 頁數: 328
- 裝訂: Paperback
- ISBN: 1786463482
- ISBN-13: 9781786463487
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相關分類:
遊戲引擎 Game-engine
海外代購書籍(需單獨結帳)
相關主題
商品描述
Key Features
- Achieve your goals in a fun-filled way by creating gamification projects from scratch
- Leverage the Unity 5.X toolkit to create stunning and appealing projects
- Make your transition towards a pro project manager/ developer by learning tricks and techniques
Book Description
Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place!
This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch.
You’ll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.
What you will learn
- Assess your learners’ abilities by setting up challenges and quests
- Implement the game elements that relate to the project into Unity
- Publish your own task management application to better engage readers
- Improve your design using methods of playtesting and iteration
- Issue OpenBadges to recognize achievements and set up an online database to store your users achievements.
About the Author
Lauren S. Ferro is a gamification consultant and designer of game and game-like applications. She has worked, designed, consulted, and implemented strategies for a range of different purposes, including professional development, recommendation systems, and educational games. She is an active researcher in the area of gamification, player profiling, and user-centered game design. Lauren runs workshops both for the general public and companies that focus on designing user-centered games and game-like applications. She is also the creator of a game design resource, Gamicards, which is a prototyping tool for both games and game-like experiences, which is centered on player’s preferences for game elements and mechanics.
She is passionate about the future of games and the technologies surrounding them, as well as their potential to improve the lives people.
When she is not playing or creating games, you can find her flying kites, creating music, or whipping up a storm in the kitchen.
Table of Contents
- The Anatomy of Games
- Who or What Am I? Understanding the Player
- An Engaged Player is a Happy Player
- Organized Chaos - Getting Ideas Out of Your Head and on to Paper
- Sculpting the Conceptual Beast
- Breathing Life into Your First Creation - Creating and Importing Assets for Your Application
- Get Your Motor Running
- Break, Destroy, and Rebuild - the Art of Playtesting and Iteration
- Graduating Your Project to Completion
- Being the Best That You Can Be!
商品描述(中文翻譯)
主要特點
- 通過從頭開始創建遊戲化項目,以有趣的方式實現目標
- 利用 Unity 5.X 工具包創建令人驚艷和吸引人的項目
- 通過學習技巧和技巧,使您成為專業的項目經理/開發人員
書籍描述
您是否正在考慮為您的業務實施遊戲化技術,並想知道在哪裡可以獲得所有技巧和技巧的完整概述?那麼,您來對地方了!
本書將從基礎知識開始,例如遊戲元素及其功能,然後逐漸轉向從頭開始創建您的第一個遊戲化項目。
您將獲得工具並學習如何在不同情境中執行各種創建遊戲化應用程序的技術。最後,您將將各種遊戲元素實施到 Unity 中,發布自己的任務管理應用程序,並了解在設計遊戲化體驗時的最佳實踐和方法。
您將學到什麼
- 通過設置挑戰和任務來評估學習者的能力
- 將與項目相關的遊戲元素實施到 Unity 中
- 發布自己的任務管理應用程序以更好地吸引讀者
- 使用遊戲測試和迭代方法改進設計
- 發放 OpenBadges 以表彰成就並設置在線數據庫來存儲用戶的成就
關於作者
Lauren S. Ferro 是一位遊戲化顧問和遊戲和類遊戲應用程序的設計師。她曾經為各種不同目的(包括專業發展、推薦系統和教育遊戲)工作、設計、提供咨詢和實施策略。她是遊戲化、玩家個人檔案和以用戶為中心的遊戲設計領域的積極研究者。Lauren 為公眾和公司舉辦工作坊,重點是設計以用戶為中心的遊戲和類遊戲應用程序。她還是一個遊戲設計資源 Gamicards 的創作者,該資源是一個針對遊戲元素和機制的玩家偏好的原型工具。
她對遊戲的未來和周圍的技術充滿熱情,以及它們改善人們生活的潛力。
當她不在玩遊戲或創建遊戲時,您可以在她放風箏、創作音樂或在廚房裡大展身手。
目錄
- 遊戲的結構
- 我是誰或什麼?了解玩家
- 參與的玩家是快樂的玩家
- 有組織的混亂-將想法從頭腦轉移到紙上
- 塑造概念之獸
- 為您的應用程序創建和導入資源-為您的第一個創作注入生命
- 啟動您的引擎
- 打破、摧毀和重建-遊戲測試和迭代的藝術
- 將您的項目提升到完成
- 成為最好的自己!