Gamification with Moodle
暫譯: 使用 Moodle 的遊戲化設計
Natalie Denmeade
- 出版商: Packt Publishing
- 出版日期: 2015-10-20
- 售價: $1,470
- 貴賓價: 9.5 折 $1,397
- 語言: 英文
- 頁數: 134
- 裝訂: Paperback
- ISBN: 1782173072
- ISBN-13: 9781782173076
海外代購書籍(需單獨結帳)
商品描述
Use game elements in Moodle courses to build learner resilience and motivation
About This Book
- Formulate a Moodle course that acts as a flexible framework ready for your own content
- Keep learners engrossed and create opportunities for motivation through the concepts of status, access, and power
- A resourceful guide to innovative learning using automatic reports, assessments, and conditional release of activities
Who This Book Is For
This book has been designed for teachers who to use technology to create more engaging learning experiences for both online learning and in face-to-face sessions. This book will especially appeal to people who are interested in the underlying mechanics of play and games and want to know more about applying these concepts in an educational context. It is assumed that you are a teacher and expert in your field, have basic computer skills, and have access to the Internet.
What You Will Learn
- Set up a scoring system using Moodle Gradebook
- Enable communication and collaboration in your class as a Learning Community using forums
- Assess your learners' abilities by setting up challenges and quests
- Configure gateways to check and ensure progress before new content or activities are released
- Create Moodle assignments to provide effective feedback through a comment bank and custom scale
- Issue Open Badges to recognize achievements and set up an online backpack to share digital badges
- Reduce anxiety for learners by using the game-like concept of “Levelling Up”
In Detail
This book describes how teachers can use Gamification design within the Moodle Learning Management System. Game elements can be included in course design by using, badges, rubrics, custom grading scales, forums, and conditional activities. Moodle courses do not have to be solo-learning experiences that replicate Distance Education models.
The Gamification design process starts by profiling players and creating levels of achievement towards meeting learning outcomes. Each task is defined, valued, and sequenced. Motivation loops are devised to keep the momentum going. In a gaming studio, this approach would require a team of specialists with a large budget and time frames. Preparing for a class rarely has these optimal conditions. The approach used in this book is to introduce game elements into the course design gradually. First, apply gamification to just one lesson and then build up to gamifying a series of lessons over a term. Each example will indicate the difficulty level and time investment. Try it out to see what is most effective with your learners and choose wisely in your use of technology.
By the end of the book, you will be able to create gripping Moodle courses for effective and efficient learning.
Style and approach
An easy-to-follow guide full of screenshots and step-by-step instructions with estimated time frames required to accomplish numerous tasks. Tips are offered for new Moodlers and plugin extensions are suggested for advanced Moodlers. The focus of the book is on why you would want to use each activity rather than detailed technical descriptions.
商品描述(中文翻譯)
使用遊戲元素於 Moodle 課程中以建立學習者的韌性和動機
關於本書
- 制定一個作為靈活框架的 Moodle 課程,隨時準備添加您自己的內容
- 透過地位、訪問和權力的概念,讓學習者全神貫注並創造動機的機會
- 一本資源豐富的指南,介紹如何使用自動報告、評估和條件釋放活動來進行創新學習
本書適合誰
本書專為希望利用科技創造更具吸引力的學習體驗的教師而設,無論是在線學習還是面對面課程。本書特別吸引對遊戲和遊玩的基本機制感興趣的人,並希望了解如何在教育環境中應用這些概念。假設您是一位教師,並在您的領域中是專家,具備基本的電腦技能,並能夠訪問互聯網。
您將學到什麼
- 使用 Moodle 成績簿設置計分系統
- 使用論壇在您的課堂中啟用溝通與協作,形成學習社群
- 通過設置挑戰和任務來評估學習者的能力
- 配置網關以檢查並確保在釋放新內容或活動之前的進度
- 創建 Moodle 作業,通過評論庫和自定義評分標準提供有效的反饋
- 發放開放徽章以表彰成就,並設置在線背包以分享數位徽章
- 通過使用“升級”這一遊戲化概念來減少學習者的焦慮
詳細內容
本書描述了教師如何在 Moodle 學習管理系統中使用遊戲化設計。課程設計中可以通過使用徽章、評分標準、自定義評分尺度、論壇和條件活動來包含遊戲元素。Moodle 課程不必是複製遠程教育模型的獨立學習體驗。
遊戲化設計過程始於對玩家的分析,並創建達成學習成果的成就等級。每個任務都被定義、評估和排序。設計動機循環以保持動力。在遊戲工作室中,這種方法需要一組專家團隊,並擁有龐大的預算和時間框架。準備一堂課通常不具備這些最佳條件。本書所採用的方法是逐步將遊戲元素引入課程設計。首先,將遊戲化應用於一堂課,然後逐步擴展到整個學期的多堂課。每個例子將指示難度級別和時間投入。嘗試看看對您的學習者最有效的方式,並在使用科技時明智選擇。
到本書結束時,您將能夠創建引人入勝的 Moodle 課程,以實現有效和高效的學習。
風格與方法
一本易於跟隨的指南,充滿截圖和逐步指導,並提供完成多項任務所需的估計時間框架。為新手 Moodlers 提供建議,並為進階 Moodlers 建議插件擴展。本書的重點在於為何要使用每個活動,而非詳細的技術描述。