Gamification at Work: Designing Engaging Business Software (Synthesis Lectures on Human-Centered Informatics)
暫譯: 工作中的遊戲化:設計引人入勝的商業軟體(以人為中心的資訊學綜合講座)

Janaki Kumar

  • 出版商: Morgan & Claypool
  • 出版日期: 2014-03-30
  • 售價: $1,620
  • 貴賓價: 9.5$1,539
  • 語言: 英文
  • 裝訂: Paperback
  • ISBN: 1627050620
  • ISBN-13: 9781627050623
  • 海外代購書籍(需單獨結帳)

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商品描述

Gamification is becoming a common buzzword in business these days. In its November 2012 press release, Gartner predicts that "by 2015, 40% of Global 1000 organizations will use gamification as the primary mechanism to transform business operations". In the same report, they also predict that "by 2014, 80% of current gamified applications will fail to meet business objectives, primarily due to poor design". What is gamification? Does it belong in the workplace? Are there design best practices that can increase the efficacy of enterprise gamification efforts? Janaki Kumar and Mario Herger answer these questions and more in this book Gamification @ Work. They caution against taking a "chocolate covered broccoli" approach of simply adding points and badges to business applications and calling them gamified. They outline a methodology called Player Centered Design which is a practical guide for user experience designers, product managers and developers to incorporate the principles of gamification into their business software. Player Centered Design involves the following five steps: 1. Know your player 2. Identify the mission 3. Understand human motivation 4. Apply mechanics 5. Manage, monitor and measure Kumar and Herger provide examples of enterprise gamification, introduce legal and ethical considerations, and provide pointers to other resources to continue your journey in designing gamification that works! Keywords: Gamification, Enterprise Gamification, Gamification of business software, enterprise software, business software, User experience design, UX, Design, Engagement, Motivation.

商品描述(中文翻譯)

遊戲化(Gamification)如今已成為商業界的一個流行術語。在2012年11月的新聞稿中,Gartner預測「到2015年,40%的全球1000大企業將使用遊戲化作為轉變商業運營的主要機制」。在同一報告中,他們還預測「到2014年,80%的現有遊戲化應用將無法達成商業目標,主要是因為設計不佳」。那麼,什麼是遊戲化?它適合在工作場所使用嗎?是否有設計最佳實踐可以提高企業遊戲化努力的有效性?

Janaki Kumar和Mario Herger在這本書《Gamification @ Work》中回答了這些問題及更多。他們警告不要採取「巧克力包裹的花椰菜」的做法,僅僅是將積分和徽章添加到商業應用中並稱其為遊戲化。他們概述了一種名為「以玩家為中心的設計」(Player Centered Design)的方法論,這是一個實用指南,幫助用戶體驗設計師、產品經理和開發人員將遊戲化原則融入他們的商業軟體中。「以玩家為中心的設計」包括以下五個步驟:
1. 了解你的玩家
2. 確定任務
3. 理解人類動機
4. 應用機制
5. 管理、監控和測量

Kumar和Herger提供了企業遊戲化的範例,介紹法律和倫理考量,並提供其他資源的指引,以繼續你在設計有效遊戲化方面的旅程!

關鍵詞:遊戲化、企業遊戲化、商業軟體的遊戲化、企業軟體、商業軟體、用戶體驗設計、UX、設計、參與、動機。