Gamification with Unity 5.x
暫譯: 使用 Unity 5.x 的遊戲化設計
Lauren S. Ferro
- 出版商: Packt Publishing
- 出版日期: 2016-11-30
- 售價: $2,000
- 貴賓價: 9.5 折 $1,900
- 語言: 英文
- 頁數: 328
- 裝訂: Paperback
- ISBN: 1786463482
- ISBN-13: 9781786463487
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相關分類:
遊戲引擎 Game-engine
海外代購書籍(需單獨結帳)
相關主題
商品描述
Key Features
- Achieve your goals in a fun-filled way by creating gamification projects from scratch
- Leverage the Unity 5.X toolkit to create stunning and appealing projects
- Make your transition towards a pro project manager/ developer by learning tricks and techniques
Book Description
Are you looking at implementing gamification techniques for your business and wondering where to get a complete rundown of all the tricks and techniques? Well, you have come to the right place!
This book will start right from the basics such as gameplay elements and their functionalities before gradually moving onto creating your first gamification project from scratch.
You’ll be given the tools and shown how to perform various techniques for creating gamified applications in different contexts. Finally, you will implement various game elements into Unity, publish your own task management application, and get to know the best practices and approaches when designing gamified experiences.
What you will learn
- Assess your learners’ abilities by setting up challenges and quests
- Implement the game elements that relate to the project into Unity
- Publish your own task management application to better engage readers
- Improve your design using methods of playtesting and iteration
- Issue OpenBadges to recognize achievements and set up an online database to store your users achievements.
About the Author
Lauren S. Ferro is a gamification consultant and designer of game and game-like applications. She has worked, designed, consulted, and implemented strategies for a range of different purposes, including professional development, recommendation systems, and educational games. She is an active researcher in the area of gamification, player profiling, and user-centered game design. Lauren runs workshops both for the general public and companies that focus on designing user-centered games and game-like applications. She is also the creator of a game design resource, Gamicards, which is a prototyping tool for both games and game-like experiences, which is centered on player’s preferences for game elements and mechanics.
She is passionate about the future of games and the technologies surrounding them, as well as their potential to improve the lives people.
When she is not playing or creating games, you can find her flying kites, creating music, or whipping up a storm in the kitchen.
Table of Contents
- The Anatomy of Games
- Who or What Am I? Understanding the Player
- An Engaged Player is a Happy Player
- Organized Chaos - Getting Ideas Out of Your Head and on to Paper
- Sculpting the Conceptual Beast
- Breathing Life into Your First Creation - Creating and Importing Assets for Your Application
- Get Your Motor Running
- Break, Destroy, and Rebuild - the Art of Playtesting and Iteration
- Graduating Your Project to Completion
- Being the Best That You Can Be!
商品描述(中文翻譯)
#### 主要特點
- 透過從零開始創建遊戲化專案,以有趣的方式實現您的目標
- 利用 Unity 5.X 工具包創建驚豔且吸引人的專案
- 通過學習技巧和技術,讓您向專業專案經理/開發者的轉變
#### 書籍描述
您是否在考慮為您的業務實施遊戲化技術,並想知道在哪裡可以獲得所有技巧和技術的完整概述?那麼,您來對地方了!
本書將從基本概念開始,例如遊戲玩法元素及其功能,然後逐步進入從零開始創建您的第一個遊戲化專案。
您將獲得工具,並學習如何在不同的上下文中執行各種創建遊戲化應用程式的技術。最後,您將在 Unity 中實現各種遊戲元素,發布自己的任務管理應用程式,並了解設計遊戲化體驗時的最佳實踐和方法。
#### 您將學到的內容
- 通過設置挑戰和任務來評估學習者的能力
- 將與專案相關的遊戲元素實施到 Unity 中
- 發布自己的任務管理應用程式,以更好地吸引讀者
- 使用遊戲測試和迭代的方法來改善您的設計
- 發放 OpenBadges 以表彰成就,並設置在線數據庫以存儲用戶的成就
#### 關於作者
**Lauren S. Ferro** 是一位遊戲化顧問和遊戲及類遊戲應用程式的設計師。她曾為多種不同目的工作、設計、諮詢和實施策略,包括專業發展、推薦系統和教育遊戲。她是遊戲化、玩家分析和以用戶為中心的遊戲設計領域的活躍研究者。Lauren 為公眾和公司舉辦工作坊,專注於設計以用戶為中心的遊戲和類遊戲應用程式。她還創建了一個遊戲設計資源 Gamicards,這是一個針對遊戲和類遊戲體驗的原型工具,專注於玩家對遊戲元素和機制的偏好。
她對遊戲的未來及其周邊技術充滿熱情,並相信這些技術有潛力改善人們的生活。
當她不在玩或創建遊戲時,您可以找到她在放風箏、創作音樂或在廚房裡忙碌。
#### 目錄
1. 遊戲的解剖學
2. 我是誰或什麼?理解玩家
3. 參與的玩家是快樂的玩家
4. 有序的混亂 - 將想法從腦海中轉化為紙上
5. 雕刻概念的野獸
6. 為您的創作注入生命 - 創建和導入應用程式資產
7. 啟動您的引擎
8. 打破、摧毀並重建 - 遊戲測試和迭代的藝術
9. 將您的專案畢業到完成
10. 成為最好的自己!