Learning Libgdx Game Development (Paperback)
暫譯: 學習 Libgdx 遊戲開發 (平裝本)
Andreas Oehlke
- 出版商: Packt Publishing
- 出版日期: 2013-07-17
- 定價: $1,480
- 售價: 6.0 折 $888
- 語言: 英文
- 頁數: 388
- 裝訂: Paperback
- ISBN: 1782166041
- ISBN-13: 9781782166047
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相關分類:
電子商務 E-commerce、遊戲設計 Game-design
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相關主題
商品描述
Are your games limited to one platform? Use our practical guide to libGDX and before long you’ll be developing games that run across multiple platforms, enjoying an increased audience and revenue.
Overview
- Create a libGDX multi-platform game from start to finish
- Learn about the key features of libGDX that will ease and speed up your development cycles
- Write your game code once and run it on a multitude of platforms using libGDX
- An easy-to-follow guide that will help you develop games in libGDX successfully
In Detail
Game development is a field of interdisciplinary skills, which also makes it a very complex topic in many respects. One decision that usually needs to be made at the beginning of a game development processis to define the kind of computer system or platform the game will be developed for. This does not pose any problems in general but as soon as the game should also be able to run on multiple platforms it will become a developer's nightmare to maintain several distinct copies of the same game. This is where the libGDX multi-platform game development framework comes to the rescue!
"Learning libGDX Game Development" is a practical, hands-on guide that provides you with all the information you need to know about the libGDX framework as well as game development in general so you can start developing your own games for multiple platforms. You will gradually acquire deeper knowledge of both, libGDX and game development while you work through twelve easy-to-follow chapters.
"Learning libGDX Game Development" will walk you through a complete game development cycle by creating an example game that is extended with new features over several chapters. These chapters handle specific topics such as organizing resources, managing game scenes and transitions, actors, a menu system, using an advanced physics engine and many more. The chapters are filled with screenshots and/or diagrams to facilitate comprehension.
"Learning libGDX Game Development" is the book for you if you want to learn how to write your game code once and run it on a multitude of platforms using libGDX.
What you will learn from this book
- Learn about libGDX and prepare your system for multi-platform game development
- Speed up your overall productivity with the awesome JVM Code Hot Swapping feature
- Create a project setup and test the base code required for game building
- Use Scene2D to create and organize complex menu structures
- Use the texture packer to automate the creation of texture atlases
- Replace the default launcher icon with your own app icon
- Manage and play audio files and add special effects to a game to improve its look and feel
- Create and use texture atlases for optimized sprite rendering
Approach
A clear and practical guide to building games in libGDX.
Who this book is written for
This book is great for Indie and existing game developers, as well as those who want to get started with game development using libGDX. Java game knowledge of game development basics is recommended.
商品描述(中文翻譯)
您的遊戲是否僅限於一個平台?使用我們的 libGDX 實用指南,不久之後您將能夠開發跨多個平台運行的遊戲,享受更大的受眾和收入。
概述
- 從頭到尾創建一個 libGDX 多平台遊戲
- 了解 libGDX 的關鍵特性,這些特性將簡化並加速您的開發週期
- 編寫一次遊戲代碼,並使用 libGDX 在多個平台上運行
- 一個易於遵循的指南,幫助您成功開發 libGDX 遊戲
詳細內容
遊戲開發是一個跨學科技能的領域,這也使其在許多方面成為一個非常複雜的主題。在遊戲開發過程的開始,通常需要做出的一個決定是定義遊戲將開發的計算機系統或平台。這通常不會造成任何問題,但一旦遊戲需要能夠在多個平台上運行,維護多個不同版本的同一遊戲將成為開發者的噩夢。這就是 libGDX 多平台遊戲開發框架派上用場的地方!
《學習 libGDX 遊戲開發》是一本實用的手把手指南,提供您所需的所有有關 libGDX 框架以及遊戲開發的一般信息,讓您可以開始為多個平台開發自己的遊戲。在您逐步完成十二個易於遵循的章節的過程中,您將逐漸獲得對 libGDX 和遊戲開發的更深入了解。
《學習 libGDX 遊戲開發》將通過創建一個示例遊戲來引導您完成完整的遊戲開發週期,並在幾個章節中擴展新功能。這些章節處理特定主題,例如資源組織、管理遊戲場景和過渡、角色、菜單系統、使用先進的物理引擎等等。章節中充滿了截圖和/或圖表,以促進理解。
如果您想學習如何編寫一次遊戲代碼並使用 libGDX 在多個平台上運行,那麼《學習 libGDX 遊戲開發》就是您需要的書籍。
您將從本書中學到什麼
- 了解 libGDX 並為多平台遊戲開發準備您的系統
- 利用出色的 JVM 代碼熱替換功能加快整體生產力
- 創建項目設置並測試遊戲構建所需的基礎代碼
- 使用 Scene2D 創建和組織複雜的菜單結構
- 使用紋理打包器自動創建紋理圖集
- 用您自己的應用圖標替換默認啟動器圖標
- 管理和播放音頻文件,並為遊戲添加特效以改善其外觀和感覺
- 創建和使用紋理圖集以優化精靈渲染
方法
一本清晰且實用的 libGDX 遊戲構建指南。
本書的讀者對象
本書非常適合獨立和現有的遊戲開發者,以及那些希望使用 libGDX 開始遊戲開發的人。建議具備 Java 遊戲開發基礎知識。