iOS 7 Game Development (Paperback)
暫譯: iOS 7 遊戲開發 (平裝本)
Dmitry Volevodz
- 出版商: Packt Publishing
- 出版日期: 2014-01-20
- 售價: $1,350
- 貴賓價: 9.5 折 $1,283
- 語言: 英文
- 頁數: 120
- 裝訂: Paperback
- ISBN: 1783551577
- ISBN-13: 9781783551576
-
相關分類:
Apple Developer
海外代購書籍(需單獨結帳)
買這商品的人也買了...
-
$650$585 -
$680$578 -
$1,600$1,520 -
$352看板方法-科技企業漸進變革成功之道 (Successful Evolutionary Change for Your Technology Business)
-
$1,010游戲開發 -- 世嘉新人培訓教材
-
$1,080$820
相關主題
商品描述
Overview
- Pen your own endless runner game using Apple's new Sprite Kit framework
- Enhance your user experience with easy-to-use animations and particle effects using Xcode 5
- Utilize particle systems and create custom particle effects
In Detail
Sprite Kit, a new framework introduced in iOS7, has been designed as a built-in animation workflow for keyframing 2D animation without the need of engines such as Unity to serve as an intermediate. Sprite Kit enables the easy and fast development cycle, leaving more time to work on gameplay and polish, and less on tedious tasks.
This book offers a practical approach to game development with the Sprite Kit framework of iOS7 platform, by creating an endless runner game. You will gain a full understanding of the new Apple framework along with tips and tricks to interact with the game either by detecting taps, using sophisticated gesture recognizers, and moving sprites by dragging.
Starting with how to get your first sprite on screen, and then moving on to complicated physics and animations, we will be learning about the new features that iOS7provides for game development. You will also learn how to optimize your game performance, how to add animation files and create texture atlas in Xcode 5, and how to build different particles. By the end of the book you will learn how to create full featured endless runner game, with animations, sound effects and particle systems, how to post you application to the iTunes Appstore and about different application icons, categories, certificates, provisioning profiles, new Xcode publishing features and review process.
This book will teach you everything you need to know to create your own powerful and immersive games.
What you will learn from this book
- Create and run your own animations
- Utilize particle systems and create custom particle effects
- Understand the physics engine and how to use it to your advantage
- Add support for new game controllers from Apple
- Optimize your game for performance
- Use gestures to control game-play
Approach
The book is an example based, hands-on guide where you will learn how to make a game from scratch, and learn how to develop games on the iOS platform.
Who this book is written for
If you have great ideas for games and want to learn iOS game development, then this book is the right choice for you. Being familiar with iOS development is a plus, but is not mandatory. You will gradually get to grips with the new Sprite Kit framework with the help of this book.
商品描述(中文翻譯)
概述
- 使用蘋果的新 Sprite Kit 框架編寫您自己的無盡跑者遊戲
- 利用 Xcode 5 提供的易用動畫和粒子效果增強您的用戶體驗
- 利用粒子系統並創建自定義粒子效果
詳細內容
Sprite Kit 是在 iOS7 中引入的一個新框架,旨在作為內建的動畫工作流程,無需使用 Unity 等引擎作為中介即可進行 2D 動畫的關鍵幀設計。Sprite Kit 使開發週期變得簡單且快速,讓您有更多時間專注於遊戲玩法和打磨,而不是繁瑣的任務。
本書提供了一種實用的方法來使用 iOS7 平台的 Sprite Kit 框架進行遊戲開發,通過創建一個無盡跑者遊戲。您將全面了解這個新的蘋果框架,並獲得與遊戲互動的技巧和竅門,包括檢測點擊、使用複雜的手勢識別器以及通過拖動移動精靈。
從如何將第一個精靈顯示在螢幕上開始,然後進入複雜的物理和動畫,我們將學習 iOS7 提供的遊戲開發新功能。您還將學習如何優化遊戲性能,如何在 Xcode 5 中添加動畫文件和創建紋理圖集,以及如何構建不同的粒子。到本書結束時,您將學會如何創建功能齊全的無盡跑者遊戲,包含動畫、音效和粒子系統,如何將您的應用程式上傳到 iTunes App Store,以及不同的應用程式圖示、類別、證書、配置檔、新的 Xcode 發佈功能和審核流程。
本書將教您創建自己強大且沉浸式遊戲所需的所有知識。
您將從本書中學到什麼
- 創建和運行自己的動畫
- 利用粒子系統並創建自定義粒子效果
- 理解物理引擎及如何利用它
- 為蘋果的新遊戲控制器添加支持
- 優化您的遊戲性能
- 使用手勢控制遊戲玩法
方法
本書是一個基於範例的實作指南,您將學習如何從零開始製作遊戲,並學習如何在 iOS 平台上開發遊戲。
本書的讀者對象
如果您對遊戲有很好的想法並想學習 iOS 遊戲開發,那麼本書是您的最佳選擇。熟悉 iOS 開發是加分項,但不是必須的。在本書的幫助下,您將逐步掌握新的 Sprite Kit 框架。