Libgdx Cross-platform Game Development Cookbook
暫譯: Libgdx 跨平台遊戲開發食譜
David Saltares Marquez, Alberto Cejas Sanchez
- 出版商: Packt Publishing
- 出版日期: 2014-11-01
- 售價: $2,220
- 貴賓價: 9.5 折 $2,109
- 語言: 英文
- 頁數: 516
- 裝訂: Paperback
- ISBN: 1783287292
- ISBN-13: 9781783287291
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相關主題
商品描述
Over 75 practical recipes to help you master cross-platform 2D game development using the powerful Libgdx framework
About This Book
- Gain an in-depth understanding of every Libgdx subsystem, including 2D graphics, input, audio, file extensions, and third-party libraries
- Write once and deploy to Windows, Linux, Mac, Android, iOS, and browsers
- Full of uniquely structured recipes that help you get the most out of Libgdx
Who This Book Is For
If you want to make cross-platform games without the hassle and dangers of writing platform-specific code, or If you are a game programmer who may have some experience with Java and you want to learn everything you need to know about Libgdx to produce awesome work, this is the book for you.
To take full advantage of the recipes in this book, you are expected to be familiar with java with good game programming knowledge.
In Detail
Libgdx is a very popular open source, cross-platform, Java-based game development framework that enables you to write your code once and deploy it to Windows, Mac, Linux, Android, iOS, and browsers.
Supported by code samples for each topic, this book will take you through the features of Libgdx, from the very basic aspects to the most advanced ones. Beginning with an overview of the framework and project creation, the book moves on to the 2D graphics API that enables you to create efficient and visually rich games. You will then explore input detection and audio and file handling, followed by details of how to make use of amazing features such as Box2D rigid body physics, lighting, and artifical intelligence techniques to name a few. You will also discover how to modify Libgdx to suit your needs and share your creation with the world.
商品描述(中文翻譯)
超過 75 個實用食譜,幫助您掌握使用強大的 Libgdx 框架進行跨平台 2D 遊戲開發
本書介紹
- 深入了解每個 Libgdx 子系統,包括 2D 圖形、輸入、音頻、文件擴展和第三方庫
- 一次編寫,部署到 Windows、Linux、Mac、Android、iOS 和瀏覽器
- 充滿獨特結構的食譜,幫助您充分利用 Libgdx
本書適合誰閱讀
如果您想在不必編寫平台特定代碼的麻煩和風險下製作跨平台遊戲,或者如果您是一位可能對 Java 有一定經驗的遊戲程式設計師,並且想學習所有關於 Libgdx 的知識以創造出色的作品,那麼這本書就是為您而寫的。
為了充分利用本書中的食譜,您應該熟悉 Java 並具備良好的遊戲編程知識。
詳細內容
Libgdx 是一個非常受歡迎的開源跨平台 Java 遊戲開發框架,讓您可以一次編寫代碼,並將其部署到 Windows、Mac、Linux、Android、iOS 和瀏覽器。
本書提供每個主題的代碼範例,將帶您了解 Libgdx 的功能,從最基本的方面到最先進的功能。書中首先介紹框架概述和項目創建,然後進入 2D 圖形 API,使您能夠創建高效且視覺豐富的遊戲。接下來,您將探索輸入檢測、音頻和文件處理,然後詳細了解如何利用如 Box2D 剛體物理、照明和人工智慧技術等驚人功能。您還將發現如何修改 Libgdx 以滿足您的需求,並與世界分享您的創作。