Learning Libgdx Game Development (Paperback) (學習 Libgdx 遊戲開發)
Andreas Oehlke
- 出版商: Packt Publishing
- 出版日期: 2013-07-17
- 定價: $1,480
- 售價: 6.0 折 $888
- 語言: 英文
- 頁數: 388
- 裝訂: Paperback
- ISBN: 1782166041
- ISBN-13: 9781782166047
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相關分類:
電子商務 E-commerce、遊戲設計 Game-design
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相關主題
商品描述
Are your games limited to one platform? Use our practical guide to libGDX and before long you’ll be developing games that run across multiple platforms, enjoying an increased audience and revenue.
Overview
- Create a libGDX multi-platform game from start to finish
- Learn about the key features of libGDX that will ease and speed up your development cycles
- Write your game code once and run it on a multitude of platforms using libGDX
- An easy-to-follow guide that will help you develop games in libGDX successfully
In Detail
Game development is a field of interdisciplinary skills, which also makes it a very complex topic in many respects. One decision that usually needs to be made at the beginning of a game development processis to define the kind of computer system or platform the game will be developed for. This does not pose any problems in general but as soon as the game should also be able to run on multiple platforms it will become a developer's nightmare to maintain several distinct copies of the same game. This is where the libGDX multi-platform game development framework comes to the rescue!
"Learning libGDX Game Development" is a practical, hands-on guide that provides you with all the information you need to know about the libGDX framework as well as game development in general so you can start developing your own games for multiple platforms. You will gradually acquire deeper knowledge of both, libGDX and game development while you work through twelve easy-to-follow chapters.
"Learning libGDX Game Development" will walk you through a complete game development cycle by creating an example game that is extended with new features over several chapters. These chapters handle specific topics such as organizing resources, managing game scenes and transitions, actors, a menu system, using an advanced physics engine and many more. The chapters are filled with screenshots and/or diagrams to facilitate comprehension.
"Learning libGDX Game Development" is the book for you if you want to learn how to write your game code once and run it on a multitude of platforms using libGDX.
What you will learn from this book
- Learn about libGDX and prepare your system for multi-platform game development
- Speed up your overall productivity with the awesome JVM Code Hot Swapping feature
- Create a project setup and test the base code required for game building
- Use Scene2D to create and organize complex menu structures
- Use the texture packer to automate the creation of texture atlases
- Replace the default launcher icon with your own app icon
- Manage and play audio files and add special effects to a game to improve its look and feel
- Create and use texture atlases for optimized sprite rendering
Approach
A clear and practical guide to building games in libGDX.
Who this book is written for
This book is great for Indie and existing game developers, as well as those who want to get started with game development using libGDX. Java game knowledge of game development basics is recommended.
商品描述(中文翻譯)
你的遊戲只能在一個平台上運行嗎?使用我們的實用指南,學習libGDX,很快你就能開發能在多個平台上運行的遊戲,擁有更廣泛的受眾和收入。
概述
- 從頭到尾創建一個libGDX多平台遊戲
- 學習libGDX的關鍵功能,以提高開發速度和效率
- 使用libGDX編寫遊戲代碼,並在多個平台上運行
- 一個易於跟隨的指南,幫助您成功開發libGDX遊戲
詳細內容
遊戲開發是一個涉及多學科技能的領域,這也使得它在許多方面都變得非常複雜。在遊戲開發過程的開始通常需要做出一個決定,即定義遊戲將在哪種計算機系統或平台上開發。這一般不會帶來任何問題,但是一旦遊戲還需要能夠在多個平台上運行,開發人員就需要維護幾個不同副本的同一遊戲,這將成為一個開發人員的噩夢。這就是libGDX多平台遊戲開發框架的用途!
《學習libGDX遊戲開發》是一本實用的手把手指南,提供了有關libGDX框架以及遊戲開發的所有信息,讓您可以開始為多個平台開發自己的遊戲。在這本書的十二個易於跟隨的章節中,您將逐漸獲得對libGDX和遊戲開發的更深入了解。
《學習libGDX遊戲開發》將通過創建一個示例遊戲,並在幾個章節中添加新功能,引導您完成完整的遊戲開發週期。這些章節涉及特定主題,如組織資源、管理遊戲場景和轉換、角色、菜單系統、使用高級物理引擎等等。這些章節都有屏幕截圖和/或圖表,以便理解。
如果您想學習如何使用libGDX編寫遊戲代碼,並在多個平台上運行,那麼《學習libGDX遊戲開發》就是適合您的書。
本書的學習重點
- 了解libGDX,為多平台遊戲開發準備您的系統
- 使用令人驚嘆的JVM代碼熱交換功能提高整體生產力
- 創建項目設置並測試遊戲構建所需的基本代碼
- 使用Scene2D創建和組織複雜的菜單結構
- 使用紋理打包器自動創建紋理圖集
- 用自己的應用程序圖標替換默認的啟動器圖標
- 管理和播放音頻文件,並為遊戲添加特殊效果,以改善其外觀和感覺
- 創建和使用紋理圖集進行優化的精靈渲染
方法
一本清晰實用的libGDX遊戲構建指南。
本書適合對獨立遊戲和現有遊戲開發人員以及那些想要使用libGDX開始遊戲開發的人。建議具備Java遊戲開發基礎知識。