3D Game Programming All in One, 2/e (Paperback)
暫譯: 3D遊戲程式設計全攻略(第二版)

Kenneth C Finney

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商品描述

Description

Are you an aspiring game developer with a great idea, but no practical knowledge for turning that idea into reality? 3D Game Programming All in One is the comprehensive guide you need! This new edition updates the original coverage with the latest version of Torque from GarageGames, and provides the very best tools available to the Indie game maker. This hands-on book not only teaches the technical skills behind 3D game programming, but also provides you with the practical experience you need to create your own games. As you create a first-person shooter, youll cover the techniques behind the programming, textures, and models that go into successful game creation. Youll also cover the Torque Engine and will learn how to integrate sound and music into your game. 3D Game Programming All in One provides you with the training, experience, and tools you need to turn your dreams of game creation into reality!
 
Table of Contents

1. Introduction to 3D Game Development
2. Introduction to Programming
3. 3D Programming Concepts
4. Game Programming
5. Gameplay
6. Network
7. Common Scripts
8. Introduction to Textures
9. Skins
10. Creating GUI Elements
11. Structural Material Textures
12. Terrains and Skyboxes
13. Introduction to Modeling with Milkshape
14. Making a Player Model
15. Making a Vehicle Model
16. Making Weapons and Items
17. Making Structures
18. Making the Game World Environment
19. Creating and Programming Sound
20. Game Sound and Music
21. Creating the Game Mission
22. The Game Server
23. The Game Client
24. The End Game
Appendices
A: The Torque Game Engine Reference
B: Game Development Resources on the Internet
C: Game Development Tool Reference
D: Creator Reference

商品描述(中文翻譯)

**描述**
您是一位有抱負的遊戲開發者,擁有一個很棒的想法,但卻沒有將該想法變為現實的實際知識嗎?《3D遊戲程式設計全書》是您所需的全面指南!這個新版本更新了原始內容,包含GarageGames最新版本的Torque,並提供給獨立遊戲製作者最好的工具。這本實用的書籍不僅教授3D遊戲程式設計背後的技術技能,還提供您創建自己遊戲所需的實踐經驗。在創建第一人稱射擊遊戲的過程中,您將涵蓋成功遊戲創建所需的程式設計、材質和模型技術。您還將學習Torque引擎,並了解如何將聲音和音樂整合到您的遊戲中。《3D遊戲程式設計全書》為您提供了將遊戲創作夢想變為現實所需的訓練、經驗和工具!

**目錄**
1. 3D遊戲開發簡介
2. 程式設計簡介
3. 3D程式設計概念
4. 遊戲程式設計
5. 遊戲玩法
6. 網路
7. 常見腳本
8. 材質簡介
9. 皮膚
10. 創建GUI元素
11. 結構材料材質
12. 地形和天空盒
13. 使用Milkshape建模簡介
14. 創建玩家模型
15. 創建載具模型
16. 創建武器和物品
17. 創建結構
18. 創建遊戲世界環境
19. 創建和程式設計聲音
20. 遊戲聲音和音樂
21. 創建遊戲任務
22. 遊戲伺服器
23. 遊戲客戶端
24. 結局
附錄
A: Torque遊戲引擎參考
B: 網路上的遊戲開發資源
C: 遊戲開發工具參考
D: 創作者參考