Introduction to 3D Game Engine Design Using DirectX 9 and C#
暫譯: 使用 DirectX 9 和 C# 的 3D 遊戲引擎設計入門
Marshall Harrison
- 出版商: Apress
- 出版日期: 2003-08-22
- 售價: $1,770
- 貴賓價: 9.5 折 $1,682
- 語言: 英文
- 頁數: 424
- 裝訂: Paperback
- ISBN: 1590590813
- ISBN-13: 9781590590812
-
相關分類:
C#、遊戲設計 Game-design
海外代購書籍(需單獨結帳)
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商品描述
Introduction to 3D Game Engine Design Using DirectX 9 and C# will illustrate the process of creating a simple 3D game engine. During this process, many facets of the DirectX 9 software will be demonstrated. The C# language is used to show the power of developing a game using a Rapid Application Development (RAD) language. In the course of the book, readers will learn to develop an off-road driving game that brings such features as management of large scenes, environmental effects, and physics into play.
Table of Contents
Chapter 1: Overview
Chapter 2: User Interface
Chapter
3: Hanging Ten: A Ride Through the Rendering
Pipeline
Chapter 4: Basic 3D
Objects
Chapter 5: Complex 3D Objects
Chapter 6: Camera: The Player’s
View of the World
Chapter 7: Adding Some Atmosphere: Lighting and Fog
Chapter 8: Artificial Intelligence: Adding the Competition
Chapter 9:
Game Audio: Let’s Make Some Noise
Chapter 10: Game Physics: Keeping It Real
Chapter 11: Tools of the Trade
商品描述(中文翻譯)
《使用 DirectX 9 和 C# 的 3D 遊戲引擎設計入門》將說明創建一個簡單 3D 遊戲引擎的過程。在此過程中,將展示 DirectX 9 軟體的許多面向。C# 語言用於展示使用快速應用程式開發 (RAD) 語言開發遊戲的強大功能。在本書的過程中,讀者將學會開發一款越野駕駛遊戲,並引入大型場景管理、環境效果和物理等特性。
**目錄**
第 1 章:概述
第 2 章:使用者介面
第 3 章:懸掛十:渲染管線之旅
第 4 章:基本 3D 物件
第 5 章:複雜 3D 物件
第 6 章:相機:玩家的世界觀
第 7 章:增添氛圍:照明與霧
第 8 章:人工智慧:增加競爭
第 9 章:遊戲音效:讓我們製造一些噪音
第 10 章:遊戲物理:保持真實
第 11 章:行業工具