XNA Game Studio 4.0 for Xbox 360 Developers (Paperback)
Jonathan S. Harbour
- 出版商: Charles River Media
- 出版日期: 2011-02-16
- 定價: $1,650
- 售價: 5.0 折 $825
- 語言: 英文
- 頁數: 432
- 裝訂: Paperback
- ISBN: 1584505370
- ISBN-13: 9781584505372
-
相關分類:
遊戲設計 Game-design
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商品描述
Description
XNA will turn players into developers, doing for game creation what YouTube and myspace have done for music and video. Windows XP & Xbox 360 Game Programming Using XNA Game Studio Express covers the fundamentals of XNA GSE for current game programmers, independent developers, small studio developers new to the Xbox environment, and programming students learning game programming. It provides a comprehensive guide to the field of games and game consoles, and presents the basics of game design. It concentrates on the game coding process, and introduces the fundamental aspects of game architecture with a focus on Xbox 360 as the code deployment target. The book discusses all aspects of game development through two major game examples: a 2D strategy game and a 3D simulation game. These projects are manageable for an individual developer because XNA GSE uses the C# programming language and managed DirectX. In addition, critical components as .NET and DirectX are introduced and the basics of C# and object oriented programming are reviewed so that new C# programmers will be able to use this book without referring to other sources. Intermediate programmers will be able to use the book's code present as a framework for writing their own games, and advanced programmers can skip the introductory chapters and focus on learning the functionality of XNA GSE, investigate the multi-core architecture of Xbox 360, and extend the game physics module.
商品描述(中文翻譯)
描述
XNA將玩家變成開發者,就像YouTube和myspace對音樂和視頻所做的那樣,為遊戲創作帶來了革命。《Windows XP&Xbox 360遊戲編程使用XNA Game Studio Express》涵蓋了現有遊戲程序員、獨立開發者、對Xbox環境不熟悉的小型工作室開發者以及學習遊戲編程的學生的XNA GSE基礎知識。它提供了遊戲和遊戲主機領域的全面指南,並介紹了遊戲設計的基礎知識。它專注於遊戲編碼過程,並介紹了遊戲架構的基本要素,重點放在以Xbox 360作為代碼部署目標。本書通過兩個主要的遊戲示例討論了遊戲開發的所有方面:一個2D策略遊戲和一個3D模擬遊戲。由於XNA GSE使用C#編程語言和受控DirectX,這些項目對於個人開發者來說是可管理的。此外,還介紹了關鍵組件,如.NET和DirectX,並回顧了C#和面向對象編程的基礎知識,以便新的C#程序員能夠在不參考其他資源的情況下使用本書。中級程序員可以將本書的代碼作為編寫自己遊戲的框架,而高級程序員則可以跳過入門章節,專注於學習XNA GSE的功能,研究Xbox 360的多核架構,並擴展遊戲物理模塊。