Microsoft Visual Basic Game Programming for Teens, 2/e
暫譯: 青少年微軟 Visual Basic 遊戲程式設計(第二版)
Jonathan S. Harbour
- 出版商: Course Technology
- 出版日期: 2007-09-25
- 定價: $1,050
- 售價: 2.8 折 $299
- 語言: 英文
- 頁數: 432
- 裝訂: Paperback
- ISBN: 1598633902
- ISBN-13: 9781598633900
-
相關分類:
Visual Basic
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商品描述
Description
If you have basic programming experience, this book is your ideal guide for writing games using Visual Basic .NET and Managed DirectX 9. This Second Edition includes almost entirely new coverage. While coverage of game design and 2D artwork remain, this edition includes more detailed coverage of the DirectX game code and utilizes the free Visual Basic 2005 Express Edition compiler. A true beginner's guide, this book covers each essential step for creating your own complete role playing game, including a character creation screen and a combat system. This book serves as a comprehensive introductory guide for readers who are new to programming or new to programming for games.
Table of Contents
Part I: The Game Engine
Chapter 1: Getting Started
Chapter 2: Introduction to Visual Basic .NET
Chapter 3: Introduction to Managed DirectX
Chapter 4: Sprites: The Key To 2D Games
Chapter 5: Printing Text and Getting User Input
Chapter 6: Tile-Based Scrolling
Chapter 7: Entity Management
Chapter 8: Playing Sound Effects and Music
Part II: The Game World
Chapter 9: Designing The Celtic Crusader Game
Chapter 10: Creating The Game World
Chapter 11: Exploring The Game World
Chapter 12: Adding Scenery and Objects
Part III: The Characters
Chapter 13: Creating The Player Character
Chapter 14: Building The Celtic Crusader Engine
Chapter 15: Keeping Track of Inventory
Chapter 16: Adding NPCs and Monsters
Chapter 17: Engaging in Combat
商品描述(中文翻譯)
**描述**
如果您有基本的程式設計經驗,本書是您使用 Visual Basic .NET 和 Managed DirectX 9 編寫遊戲的理想指南。本書的第二版幾乎完全是全新的內容。雖然仍然涵蓋遊戲設計和 2D 藝術,但本版對 DirectX 遊戲代碼的覆蓋更加詳細,並使用免費的 Visual Basic 2005 Express Edition 編譯器。這是一本真正的初學者指南,涵蓋了創建您自己的完整角色扮演遊戲的每個必要步驟,包括角色創建畫面和戰鬥系統。本書作為一本全面的入門指南,適合對程式設計或遊戲程式設計不熟悉的讀者。
**目錄**
第一部分:遊戲引擎
第 1 章:開始使用
第 2 章:Visual Basic .NET 簡介
第 3 章:Managed DirectX 簡介
第 4 章:精靈:2D 遊戲的關鍵
第 5 章:列印文字和獲取用戶輸入
第 6 章:基於瓷磚的捲動
第 7 章:實體管理
第 8 章:播放音效和音樂
第二部分:遊戲世界
第 9 章:設計凱爾特十字軍遊戲
第 10 章:創建遊戲世界
第 11 章:探索遊戲世界
第 12 章:添加景觀和物件
第三部分:角色
第 13 章:創建玩家角色
第 14 章:構建凱爾特十字軍引擎
第 15 章:跟蹤物品清單
第 16 章:添加 NPC 和怪物
第 17 章:參與戰鬥