Microsoft Visual Basic Game Programming for Teens, 2/e
Jonathan S. Harbour
- 出版商: Course Technology
- 出版日期: 2007-09-25
- 定價: $1,050
- 售價: 1.9 折 $199
- 語言: 英文
- 頁數: 432
- 裝訂: Paperback
- ISBN: 1598633902
- ISBN-13: 9781598633900
-
相關分類:
Visual Basic
立即出貨(限量) (庫存=1)
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商品描述
Description
If you have basic programming experience, this book is your ideal guide for writing games using Visual Basic .NET and Managed DirectX 9. This Second Edition includes almost entirely new coverage. While coverage of game design and 2D artwork remain, this edition includes more detailed coverage of the DirectX game code and utilizes the free Visual Basic 2005 Express Edition compiler. A true beginner's guide, this book covers each essential step for creating your own complete role playing game, including a character creation screen and a combat system. This book serves as a comprehensive introductory guide for readers who are new to programming or new to programming for games.
Table of Contents
Part I: The Game Engine
Chapter 1: Getting Started
Chapter 2: Introduction to Visual Basic .NET
Chapter 3: Introduction to Managed DirectX
Chapter 4: Sprites: The Key To 2D Games
Chapter 5: Printing Text and Getting User Input
Chapter 6: Tile-Based Scrolling
Chapter 7: Entity Management
Chapter 8: Playing Sound Effects and Music
Part II: The Game World
Chapter 9: Designing The Celtic Crusader Game
Chapter 10: Creating The Game World
Chapter 11: Exploring The Game World
Chapter 12: Adding Scenery and Objects
Part III: The Characters
Chapter 13: Creating The Player Character
Chapter 14: Building The Celtic Crusader Engine
Chapter 15: Keeping Track of Inventory
Chapter 16: Adding NPCs and Monsters
Chapter 17: Engaging in Combat
商品描述(中文翻譯)
描述
如果您具備基本的程式設計經驗,這本書是您使用Visual Basic .NET和Managed DirectX 9撰寫遊戲的理想指南。這本第二版包含了幾乎全新的內容。雖然遊戲設計和2D藝術仍然有所涵蓋,但這版增加了對DirectX遊戲程式碼的更詳細涵蓋,並使用免費的Visual Basic 2005 Express Edition編譯器。這本真正的初學者指南涵蓋了創建完整角色扮演遊戲的每個基本步驟,包括角色創建畫面和戰鬥系統。本書是一本全面的入門指南,適合對程式設計或遊戲程式設計新手的讀者。
目錄
第一部分:遊戲引擎
第1章:入門
第2章:Visual Basic .NET簡介
第3章:Managed DirectX簡介
第4章:精靈:2D遊戲的關鍵
第5章:列印文字和獲取用戶輸入
第6章:基於瓦片的滾動
第7章:實體管理
第8章:播放音效和音樂
第二部分:遊戲世界
第9章:設計凱爾特十字軍遊戲
第10章:創建遊戲世界
第11章:探索遊戲世界
第12章:添加風景和物體
第三部分:角色
第13章:創建玩家角色
第14章:構建凱爾特十字軍引擎
第15章:跟踪庫存
第16章:添加NPC和怪物
第17章:參與戰鬥